use rapier2d::prelude::*; use rapier_testbed2d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); /* * Ground */ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -1.0]); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(100.0, 1.0).friction(0.6); colliders.insert_with_parent(collider, ground_handle, &mut bodies); /* * Create the cubes */ let base_count = 100; let h = 0.5; let shift = 1.0 * h; for i in 0..base_count { let y = (2.0 * i as f32 + 1.0) * shift; for j in i..base_count { let x = (i as f32 + 1.0) * shift + 2.0 * (j as f32 - i as f32) * shift - h * base_count as f32; let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(h, h).friction(0.6); colliders.insert_with_parent(collider, ground_handle, &mut bodies); } } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(point![0.0, 2.5], 20.0); }