use rapier3d::prelude::*; use rapier_testbed3d::Testbed; #[derive(serde::Deserialize)] struct State { pub islands: IslandManager, pub broad_phase: BroadPhase, pub narrow_phase: NarrowPhase, pub bodies: RigidBodySet, pub colliders: ColliderSet, pub impulse_joints: ImpulseJointSet, pub multibody_joints: MultibodyJointSet, pub ccd_solver: CCDSolver, } pub fn init_world(testbed: &mut Testbed) { /* * Set up the testbed. */ let bytes = std::fs::read("state.bin").unwrap(); let state: State = bincode::deserialize(&bytes).unwrap(); testbed.set_world( state.bodies, state.colliders, state.impulse_joints, state.multibody_joints, ); testbed.harness_mut().physics.islands = state.islands; testbed.harness_mut().physics.broad_phase = state.broad_phase; testbed.harness_mut().physics.narrow_phase = state.narrow_phase; testbed.harness_mut().physics.ccd_solver = state.ccd_solver; testbed.set_graphics_shift(vector![-541.0, -6377257.0, -61.0]); testbed.look_at(point![10.0, 10.0, 10.0], point![0.0, 0.0, 0.0]); }