use obj::raw::object::Polygon; use rapier3d::parry::bounding_volume; use rapier3d::prelude::*; use rapier_testbed3d::Testbed; use std::fs::File; use std::io::BufReader; /* * NOTE: The `r` macro is only here to convert from f64 to the `N` scalar type. * This simplifies experimentation with various scalar types (f32, fixed-point numbers, etc.) */ pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); /* * Ground */ let ground_size = 50.0; let ground_height = 0.1; let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the convex decompositions. */ let geoms = models(); let ngeoms = geoms.len(); let width = (ngeoms as f32).sqrt() as usize; let num_duplications = 4; let shift = 5.0f32; for (igeom, obj_path) in geoms.into_iter().enumerate() { let deltas = Isometry::identity(); let mut shapes = Vec::new(); println!("Parsing and decomposing: {}", obj_path); let input = BufReader::new(File::open(obj_path).unwrap()); if let Ok(model) = obj::raw::parse_obj(input) { let mut vertices: Vec<_> = model .positions .iter() .map(|v| point![v.0, v.1, v.2]) .collect(); let indices: Vec<_> = model .polygons .into_iter() .flat_map(|p| match p { Polygon::P(idx) => idx.into_iter(), Polygon::PT(idx) => Vec::from_iter(idx.into_iter().map(|i| i.0)).into_iter(), Polygon::PN(idx) => Vec::from_iter(idx.into_iter().map(|i| i.0)).into_iter(), Polygon::PTN(idx) => Vec::from_iter(idx.into_iter().map(|i| i.0)).into_iter(), }) .collect(); // Compute the size of the model, to scale it and have similar size for everything. let aabb = bounding_volume::details::point_cloud_aabb(&deltas, &vertices); let center = aabb.center(); let diag = (aabb.maxs - aabb.mins).norm(); vertices .iter_mut() .for_each(|p| *p = (*p - center.coords) * 6.0 / diag); let indices: Vec<_> = indices .chunks(3) .map(|idx| [idx[0] as u32, idx[1] as u32, idx[2] as u32]) .collect(); let decomposed_shape = SharedShape::convex_decomposition(&vertices, &indices); shapes.push(decomposed_shape); // let compound = SharedShape::compound(compound_parts); for k in 1..num_duplications + 1 { let x = (igeom % width) as f32 * shift; let y = (igeom / width) as f32 * shift + 4.0; let z = k as f32 * shift; let body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(body); for shape in &shapes { let collider = ColliderBuilder::new(shape.clone()); colliders.insert_with_parent(collider, handle, &mut bodies); } } } } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); } fn models() -> Vec { vec![ "assets/3d/camel_decimated.obj".to_string(), "assets/3d/chair.obj".to_string(), "assets/3d/cup_decimated.obj".to_string(), "assets/3d/dilo_decimated.obj".to_string(), "assets/3d/feline_decimated.obj".to_string(), "assets/3d/genus3_decimated.obj".to_string(), "assets/3d/hand2_decimated.obj".to_string(), "assets/3d/hand_decimated.obj".to_string(), "assets/3d/hornbug.obj".to_string(), "assets/3d/octopus_decimated.obj".to_string(), "assets/3d/rabbit_decimated.obj".to_string(), // "assets/3d/rust_logo.obj".to_string(), "assets/3d/rust_logo_simplified.obj".to_string(), "assets/3d/screwdriver_decimated.obj".to_string(), "assets/3d/table.obj".to_string(), "assets/3d/tstTorusModel.obj".to_string(), // "assets/3d/tstTorusModel2.obj".to_string(), // "assets/3d/tstTorusModel3.obj".to_string(), ] }