use rand::distributions::{Distribution, Standard}; use rand::{rngs::StdRng, SeedableRng}; use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); /* * Ground */ let ground_size = 40.0; let ground_height = 0.1; let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the polyhedra */ let num = 5; let scale = 2.0; let border_rad = 0.1; let shift = border_rad * 2.0 + scale; let centerx = shift * (num / 2) as f32; let centery = shift / 2.0; let centerz = shift * (num / 2) as f32; let mut rng = StdRng::seed_from_u64(0); let distribution = Standard; for j in 0usize..25 { for i in 0..num { for k in 0usize..num { let x = i as f32 * shift - centerx; let y = j as f32 * shift + centery + 3.0; let z = k as f32 * shift - centerz; let mut points = Vec::new(); for _ in 0..10 { let pt: Point = distribution.sample(&mut rng); points.push(pt * scale); } // Build the rigid body. let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::round_convex_hull(&points, border_rad).unwrap(); colliders.insert_with_parent(collider, handle, &mut bodies); } } } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(point![30.0, 30.0, 30.0], Point::origin()); }