use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); /* * Create the cubes */ let num = 10; let rad = 0.2; let subdiv = 1.0 / (num as f32); for i in 0usize..num { let (x, y) = (i as f32 * subdiv * std::f32::consts::PI * 2.0).sin_cos(); // Build the rigid body. let rb = RigidBodyBuilder::dynamic() .translation(vector![x, y, 0.0]) .linvel(vector![x * 10.0, y * 10.0, 0.0]) .angvel(Vector::z() * 100.0) .linear_damping((i + 1) as f32 * subdiv * 10.0) .angular_damping((num - i) as f32 * subdiv * 10.0); let rb_handle = bodies.insert(rb); // Build the collider. let co = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(co, rb_handle, &mut bodies); } /* * Set up the testbed. */ testbed.set_world_with_params( bodies, colliders, impulse_joints, multibody_joints, Vector::zeros(), (), ); testbed.look_at(point![2.0, 2.5, 20.0], point![2.0, 2.5, 0.0]); }