use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let joints = JointSet::new(); /* * Ground */ let rigid_body = RigidBodyBuilder::new_static().build(); let handle = bodies.insert(rigid_body); let halfspace = SharedShape::new(HalfSpace::new(Vector::y_axis())); let collider = ColliderBuilder::new(halfspace).build(); colliders.insert_with_parent(collider, handle, &mut bodies); let mut curr_y = 0.0; let mut curr_width = 10_000.0; for _ in 0..12 { let curr_height = 0.1f32.min(curr_width); curr_y += curr_height * 4.0; let rigid_body = RigidBodyBuilder::new_dynamic() .translation(vector![0.0, curr_y, 0.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(curr_width, curr_height, curr_width).build(); colliders.insert_with_parent(collider, handle, &mut bodies); curr_width /= 5.0; } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); testbed.look_at(point![10.0, 10.0, 10.0], Point::origin()); }