use rapier3d::prelude::*; use rapier_testbed3d::Testbed; // This shows a bug when a cylinder is in contact with a very large // but very thin cuboid. In this case the EPA returns an incorrect // contact normal, resulting in the cylinder falling through the floor. pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let joints = JointSet::new(); /* * Ground */ let ground_size = 100.1; let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() .translation(vector![0.0, -ground_height, 0.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the cubes */ let num = 1; let rad = 1.0; let shiftx = rad * 2.0 + rad; let shifty = rad * 2.0 + rad; let shiftz = rad * 2.0 + rad; let centerx = shiftx * (num / 2) as f32; let centery = shifty / 2.0; let centerz = shiftz * (num / 2) as f32; let offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; let x = -centerx + offset; let y = centery + 3.0; let z = -centerz + offset; // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic() .translation(vector![x, y, z]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cylinder(rad, rad).build(); colliders.insert_with_parent(collider, handle, &mut bodies); /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); }