use rapier3d::prelude::*; use rapier_testbed3d::Testbed; #[derive(serde::Deserialize)] struct PhysicsState { pub gravity: Vector, pub integration_parameters: IntegrationParameters, pub islands: IslandManager, pub broad_phase: BroadPhase, pub narrow_phase: NarrowPhase, pub bodies: RigidBodySet, pub colliders: ColliderSet, pub impulse_joints: ImpulseJointSet, pub multibody_joints: MultibodyJointSet, } pub fn init_world(testbed: &mut Testbed) { /* * Set up the testbed. */ let path = "state.bin"; let bytes = match std::fs::read(path) { Ok(bytes) => bytes, Err(err) => { println!( "Failed to open the serialzed scene file {:?}: {}", path, err ); return; } }; match bincode::deserialize(&bytes) { Ok(state) => { let state: PhysicsState = state; testbed.set_world( state.bodies, state.colliders, state.impulse_joints, state.multibody_joints, ); testbed.harness_mut().physics.islands = state.islands; testbed.harness_mut().physics.broad_phase = state.broad_phase; testbed.harness_mut().physics.narrow_phase = state.narrow_phase; testbed.harness_mut().physics.integration_parameters = state.integration_parameters; testbed.harness_mut().physics.gravity = state.gravity; testbed.set_graphics_shift(vector![-541.0, -6377257.0, -61.0]); testbed.look_at(point![10.0, 10.0, 10.0], point![0.0, 0.0, 0.0]); } Err(err) => println!("Failed to deserialize the world state: {}", err), } }