use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); /* * Ground */ let ground_size = 100.1; let ground_height = 0.1; let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); // Build the dynamic box rigid body. let (mut vtx, idx) = Cuboid::new(vector![1.0, 1.0, 1.0]).to_trimesh(); vtx.iter_mut() .for_each(|pt| *pt += vector![100.0, 100.0, 100.0]); let shape = SharedShape::convex_mesh(vtx, &idx).unwrap(); for _ in 0..2 { let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![-100.0, -100.0 + 10.0, -100.0]) .can_sleep(false); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::new(shape.clone()); colliders.insert_with_parent(collider, handle, &mut bodies); } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(point![10.0, 10.0, 10.0], Point::origin()); }