use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); /* * Ground */ let ground_size = 100.0; let ground_height = 0.1; let rigid_body = RigidBodyBuilder::fixed(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).friction(1.5); colliders.insert_with_parent(collider, handle, &mut bodies); // Build a dynamic box rigid body. let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![0.0, 1.1, 0.0]) .rotation(Vector::y() * 0.3); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(2.0, 1.0, 3.0).friction(1.5); colliders.insert_with_parent(collider, handle, &mut bodies); let rigid_body = &mut bodies[handle]; let force = rigid_body.position() * Vector::z() * 50.0; rigid_body.set_linvel(force, true); /* * Set up the testbed. */ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); }