use na::Point3; use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; use rapier3d::geometry::{ColliderBuilder, ColliderSet}; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let joints = JointSet::new(); /* * Ground */ let ground_size = 100.1; let ground_height = 2.1; let rigid_body = RigidBodyBuilder::new_static() .translation(0.0, 4.0, 0.0) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); colliders.insert(collider, handle, &mut bodies); let rad = 1.0; // Build the dynamic box rigid body. let rigid_body = RigidBodyBuilder::new_dynamic() .translation(0.0, 7.0 * rad, 0.0) .can_sleep(false) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::ball(rad).build(); colliders.insert(collider, handle, &mut bodies); let rigid_body = RigidBodyBuilder::new_dynamic() .translation(0.0, 2.0 * rad, 0.0) .can_sleep(false) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::ball(rad).build(); colliders.insert(collider, handle, &mut bodies); /* * Set up the testbed. */ testbed.look_at(Point3::new(100.0, -10.0, 100.0), Point3::origin()); testbed.set_world(bodies, colliders, joints); } fn main() { let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); testbed.run() }