use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let mut multibody_joints = MultibodyJointSet::new(); let ground = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]); let body = bodies.insert(ground); let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0); colliders.insert_with_parent(collider, body, &mut bodies); let rigid_body = RigidBodyBuilder::dynamic().position(Isometry::translation(0.0, 1.0, 0.0)); let body_part = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(1.0, 1.0, 1.0).density(1.0); colliders.insert_with_parent(collider, body_part, &mut bodies); let joint = SphericalJointBuilder::new() .local_anchor1(point![0.0, 4.0, 0.0]) .local_anchor2(point![0.0, 0.0, 0.0]) .motor_position(JointAxis::AngX, 1.0, 1000.0, 200.0) .motor_position(JointAxis::AngY, 0.0, 1000.0, 200.0) .motor_position(JointAxis::AngZ, 0.0, 1000.0, 200.0); multibody_joints.insert(body, body_part, joint, true); testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(point![20.0, 0.0, 0.0], point![0.0, 0.0, 0.0]); }