use rapier3d::prelude::*; use rapier_testbed3d::Testbed; // This shows a bug when a cylinder is in contact with a very large // but very thin cuboid. In this case the EPA returns an incorrect // contact normal, resulting in the cylinder falling through the floor. pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); /* * Ground */ // let vertices = vec![ // point![-50.0, 0.0, -50.0], // point![-50.0, 0.0, 50.0], // point![50.0, 0.0, 50.0], // point![50.0, 0.0, -50.0], // ]; // let indices = vec![[0, 1, 2], [0, 2, 3]]; // // let collider = ColliderBuilder::trimesh_with_flags(vertices, indices, TriMeshFlags::all()); // colliders.insert(collider); let heights = DMatrix::repeat(2, 2, 0.0); let collider = ColliderBuilder::heightfield_with_flags( heights, Vector::new(50.0, 1.0, 50.0), HeightFieldFlags::FIX_INTERNAL_EDGES, ); colliders.insert(collider); /* * Create the cubes */ // Build the rigid body. let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![0.0, 5.0, 0.0]) .rotation(vector![0.5, 0.0, 0.5]) .linvel(vector![0.0, -100.0, 0.0]) .soft_ccd_prediction(10.0); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(5.0, 0.015, 5.0); colliders.insert_with_parent(collider, handle, &mut bodies); /* * Set up the testbed. */ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); }