use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let joints = JointSet::new(); // Triangle ground. let vtx = [ point![-10.0, 0.0, -10.0], point![10.0, 0.0, -10.0], point![0.0, 0.0, 10.0], ]; let rigid_body = RigidBodyBuilder::new_static() .translation(vector![0.0, 0.0, 0.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::triangle(vtx[0], vtx[1], vtx[2]).build(); colliders.insert_with_parent(collider, handle, &mut bodies); // Dynamic box rigid body. let rigid_body = RigidBodyBuilder::new_dynamic() .translation(vector![1.1, 0.01, 0.0]) // .rotation(Vector3::new(0.8, 0.2, 0.1)) .can_sleep(false) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(20.0, 0.1, 1.0).build(); colliders.insert_with_parent(collider, handle, &mut bodies); /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); testbed.look_at(point![10.0, 10.0, 10.0], Point::origin()); }