use rapier3d::na::ComplexField; use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let joints = JointSet::new(); /* * Ground */ let ground_size = Vector::new(100.0, 1.0, 100.0); let nsubdivs = 20; let heights = DMatrix::from_fn(nsubdivs + 1, nsubdivs + 1, |i, j| { if i == 0 || i == nsubdivs || j == 0 || j == nsubdivs { 10.0 } else { let x = i as f32 * ground_size.x / (nsubdivs as f32); let z = j as f32 * ground_size.z / (nsubdivs as f32); // NOTE: make sure we use the sin/cos from simba to ensure // cross-platform determinism of the example when the // enhanced_determinism feature is enabled. ComplexField::sin(x) + ComplexField::cos(z) } }); let rigid_body = RigidBodyBuilder::new_static().build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::heightfield(heights, ground_size).build(); colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the cubes */ let num = 8; let rad = 1.0; let shift = rad * 2.0 + rad; let centerx = shift * (num / 2) as f32; let centery = shift / 2.0; let centerz = shift * (num / 2) as f32; for j in 0usize..20 { for i in 0..num { for k in 0usize..num { let x = i as f32 * shift - centerx; let y = j as f32 * shift + centery + 3.0; let z = k as f32 * shift - centerz; // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic() .translation(vector![x, y, z]) .build(); let handle = bodies.insert(rigid_body); let collider = match j % 6 { 0 => ColliderBuilder::cuboid(rad, rad, rad).build(), 1 => ColliderBuilder::ball(rad).build(), // Rounded cylinders are much more efficient that cylinder, even if the // rounding margin is small. 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(), 3 => ColliderBuilder::cone(rad, rad).build(), 4 => ColliderBuilder::capsule_y(rad, rad).build(), _ => { let shapes = vec![ ( Isometry::identity(), SharedShape::cuboid(rad, rad / 2.0, rad / 2.0), ), ( Isometry::translation(rad, 0.0, 0.0), SharedShape::cuboid(rad / 2.0, rad, rad / 2.0), ), ( Isometry::translation(-rad, 0.0, 0.0), SharedShape::cuboid(rad / 2.0, rad, rad / 2.0), ), ]; ColliderBuilder::compound(shapes).build() } }; colliders.insert_with_parent(collider, handle, &mut bodies); } } } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); }