use rapier3d::prelude::*; use rapier_testbed3d::Testbed; // This shows a bug when a cylinder is in contact with a very large // but very thin cuboid. In this case the EPA returns an incorrect // contact normal, resulting in the cylinder falling through the floor. pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); /* * The ground */ let ground_size = 5.0; let ground_height = 0.1; let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); /* * A rectangle that only rotates along the `x` axis. */ let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![0.0, 3.0, 0.0]) .lock_translations() .enabled_rotations(true, false, false); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(0.2, 0.6, 2.0); colliders.insert_with_parent(collider, handle, &mut bodies); /* * A tilted capsule that cannot rotate. */ let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![0.0, 5.0, 0.0]) .rotation(Vector::x() * 1.0) .lock_rotations(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::capsule_y(0.6, 0.4); colliders.insert_with_parent(collider, handle, &mut bodies); let collider = ColliderBuilder::capsule_x(0.6, 0.4); colliders.insert_with_parent(collider, handle, &mut bodies); /* * Set up the testbed. */ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(point![10.0, 3.0, 0.0], point![0.0, 3.0, 0.0]); }