use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let joints = JointSet::new(); /* * Ground */ let ground_size = 20.; let ground_height = 1.0; let rigid_body = RigidBodyBuilder::new_static() .translation(vector![0.0, -ground_height, 0.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, 2.0) .restitution(1.0) .build(); colliders.insert_with_parent(collider, handle, &mut bodies); let num = 10; let rad = 0.5; for j in 0..2 { for i in 0..=num { let x = (i as f32) - num as f32 / 2.0; let rigid_body = RigidBodyBuilder::new_dynamic() .translation(vector![x * 2.0, 10.0 * (j as f32 + 1.0), 0.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::ball(rad) .restitution((i as f32) / (num as f32)) .build(); colliders.insert_with_parent(collider, handle, &mut bodies); } } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); testbed.look_at(point![0.0, 3.0, 30.0], point![0.0, 3.0, 0.0]); }