//! Utilities for controlling the trajectories of objects in a non-physical way. pub use self::character_controller::{ CharacterAutostep, CharacterCollision, CharacterLength, EffectiveCharacterMovement, KinematicCharacterController, }; #[cfg(feature = "dim3")] pub use self::ray_cast_vehicle_controller::{DynamicRayCastVehicleController, Wheel, WheelTuning}; mod character_controller; #[cfg(feature = "dim3")] mod ray_cast_vehicle_controller;