use crate::dynamics::MassProperties; #[cfg(feature = "dim3")] use crate::math::Vector; use crate::math::{Point, PrincipalAngularInertia}; impl MassProperties { pub(crate) fn ball_volume_unit_angular_inertia( radius: f32, ) -> (f32, PrincipalAngularInertia) { #[cfg(feature = "dim2")] { let volume = std::f32::consts::PI * radius * radius; let i = radius * radius / 2.0; (volume, i) } #[cfg(feature = "dim3")] { let volume = std::f32::consts::PI * radius * radius * radius * 4.0 / 3.0; let i = radius * radius * 2.0 / 5.0; (volume, Vector::repeat(i)) } } pub(crate) fn from_ball(density: f32, radius: f32) -> Self { let (vol, unit_i) = Self::ball_volume_unit_angular_inertia(radius); let mass = vol * density; Self::new(Point::origin(), mass, unit_i * mass) } }