use crate::dynamics::MassProperties; #[cfg(feature = "dim3")] use crate::geometry::Capsule; use crate::math::{Point, PrincipalAngularInertia, Rotation, Vector}; impl MassProperties { pub(crate) fn from_capsule(density: f32, half_height: f32, radius: f32) -> Self { let (cyl_vol, cyl_unit_i) = Self::cylinder_y_volume_unit_inertia(half_height, radius); let (ball_vol, ball_unit_i) = Self::ball_volume_unit_angular_inertia(radius); let cap_vol = cyl_vol + ball_vol; let cap_mass = cap_vol * density; let mut cap_unit_i = cyl_unit_i + ball_unit_i; #[cfg(feature = "dim2")] { let h = half_height * 2.0; let extra = h * h * 0.5 + h * radius * 3.0 / 8.0; cap_unit_i += extra; Self::new(Point::origin(), cap_mass, cap_unit_i * cap_mass) } #[cfg(feature = "dim3")] { let h = half_height * 2.0; let extra = h * h * 0.5 + h * radius * 3.0 / 8.0; cap_unit_i.x += extra; cap_unit_i.z += extra; Self::with_principal_inertia_frame( Point::origin(), cap_mass, cap_unit_i * cap_mass, Rotation::identity(), ) } } }