use crate::dynamics::MassProperties; use crate::math::{Point, PrincipalAngularInertia, Rotation, Vector}; impl MassProperties { pub(crate) fn cone_y_volume_unit_inertia( half_height: f32, radius: f32, ) -> (f32, PrincipalAngularInertia) { let volume = radius * radius * std::f32::consts::PI * half_height * 2.0 / 3.0; let sq_radius = radius * radius; let sq_height = half_height * half_height * 4.0; let off_principal = sq_radius * 3.0 / 20.0 + sq_height * 3.0 / 5.0; let principal = sq_radius * 3.0 / 10.0; (volume, Vector::new(off_principal, principal, off_principal)) } pub(crate) fn from_cone(density: f32, half_height: f32, radius: f32) -> Self { let (cyl_vol, cyl_unit_i) = Self::cone_y_volume_unit_inertia(half_height, radius); let cyl_mass = cyl_vol * density; Self::with_principal_inertia_frame( Point::new(0.0, -half_height / 2.0, 0.0), cyl_mass, cyl_unit_i * cyl_mass, Rotation::identity(), ) } }