use crate::dynamics::MassProperties; #[cfg(feature = "dim3")] use crate::math::{Point, Rotation}; use crate::math::{PrincipalAngularInertia, Vector}; impl MassProperties { pub(crate) fn cylinder_y_volume_unit_inertia( half_height: f32, radius: f32, ) -> (f32, PrincipalAngularInertia) { #[cfg(feature = "dim2")] { Self::cuboid_volume_unit_inertia(Vector::new(radius, half_height)) } #[cfg(feature = "dim3")] { let volume = half_height * radius * radius * std::f32::consts::PI * 2.0; let sq_radius = radius * radius; let sq_height = half_height * half_height * 4.0; let off_principal = (sq_radius * 3.0 + sq_height) / 12.0; let inertia = Vector::new(off_principal, sq_radius / 2.0, off_principal); (volume, inertia) } } #[cfg(feature = "dim3")] pub(crate) fn from_cylinder(density: f32, half_height: f32, radius: f32) -> Self { let (cyl_vol, cyl_unit_i) = Self::cylinder_y_volume_unit_inertia(half_height, radius); let cyl_mass = cyl_vol * density; Self::with_principal_inertia_frame( Point::origin(), cyl_mass, cyl_unit_i * cyl_mass, Rotation::identity(), ) } }