//! Structures related to dynamics: bodies, joints, etc. pub use self::integration_parameters::IntegrationParameters; pub(crate) use self::joint::JointIndex; #[cfg(feature = "dim3")] pub use self::joint::RevoluteJoint; pub use self::joint::{ BallJoint, FixedJoint, Joint, JointHandle, JointParams, JointSet, PrismaticJoint, }; pub use self::mass_properties::MassProperties; pub use self::rigid_body::{ActivationStatus, BodyStatus, RigidBody, RigidBodyBuilder}; pub use self::rigid_body_set::{BodyPair, RigidBodyHandle, RigidBodyMut, RigidBodySet}; // #[cfg(not(feature = "parallel"))] pub(crate) use self::joint::JointGraphEdge; #[cfg(not(feature = "parallel"))] pub(crate) use self::solver::IslandSolver; #[cfg(feature = "parallel")] pub(crate) use self::solver::ParallelIslandSolver; mod integration_parameters; mod joint; mod mass_properties; mod mass_properties_ball; mod mass_properties_capsule; #[cfg(feature = "dim3")] mod mass_properties_cone; mod mass_properties_cuboid; mod mass_properties_cylinder; #[cfg(feature = "dim2")] mod mass_properties_polygon; mod rigid_body; mod rigid_body_set; mod solver;