//! Structures related to dynamics: bodies, joints, etc. pub use self::integration_parameters::IntegrationParameters; pub(crate) use self::joint::JointIndex; #[cfg(feature = "dim3")] pub use self::joint::RevoluteJoint; pub use self::joint::{ BallJoint, FixedJoint, Joint, JointHandle, JointParams, JointSet, PrismaticJoint, SpringModel, // GenericJoint }; pub use self::rigid_body::{ActivationStatus, BodyStatus, RigidBody, RigidBodyBuilder}; pub use self::rigid_body_set::{BodyPair, RigidBodyHandle, RigidBodySet}; pub use parry::mass_properties::MassProperties; // #[cfg(not(feature = "parallel"))] pub use self::coefficient_combine_rule::CoefficientCombineRule; pub(crate) use self::joint::JointGraphEdge; pub(crate) use self::rigid_body::RigidBodyChanges; #[cfg(not(feature = "parallel"))] pub(crate) use self::solver::IslandSolver; #[cfg(feature = "parallel")] pub(crate) use self::solver::ParallelIslandSolver; mod coefficient_combine_rule; mod integration_parameters; mod joint; mod rigid_body; mod rigid_body_set; mod solver;