use super::{OneBodyConstraintElement, OneBodyConstraintNormalPart}; use crate::dynamics::solver::solver_body::SolverBody; use crate::dynamics::solver::{ContactPointInfos, SolverVel}; use crate::dynamics::{ IntegrationParameters, MultibodyJointSet, RigidBodyIds, RigidBodyMassProps, RigidBodySet, RigidBodyVelocity, }; use crate::geometry::{ContactManifold, ContactManifoldIndex}; use crate::math::{ AngVector, AngularInertia, Isometry, Point, Real, SimdReal, Vector, DIM, MAX_MANIFOLD_POINTS, SIMD_WIDTH, }; #[cfg(feature = "dim2")] use crate::utils::SimdBasis; use crate::utils::{self, SimdAngularInertia, SimdCross, SimdDot}; use num::Zero; use parry::math::SimdBool; use simba::simd::{SimdPartialOrd, SimdValue}; #[derive(Copy, Clone, Debug)] pub(crate) struct SimdOneBodyConstraintBuilder { // PERF: only store what’s needed, and store it in simd form. rb1: [SolverBody; SIMD_WIDTH], vels1: [RigidBodyVelocity; SIMD_WIDTH], infos: [ContactPointInfos; MAX_MANIFOLD_POINTS], } impl SimdOneBodyConstraintBuilder { pub fn generate( manifold_id: [ContactManifoldIndex; SIMD_WIDTH], manifolds: [&ContactManifold; SIMD_WIDTH], bodies: &RigidBodySet, out_builders: &mut [SimdOneBodyConstraintBuilder], out_constraints: &mut [OneBodyConstraintSimd], ) { let mut handles1 = gather![|ii| manifolds[ii].data.rigid_body1]; let mut handles2 = gather![|ii| manifolds[ii].data.rigid_body2]; let mut flipped = [1.0; SIMD_WIDTH]; for ii in 0..SIMD_WIDTH { if manifolds[ii].data.relative_dominance < 0 { std::mem::swap(&mut handles1[ii], &mut handles2[ii]); flipped[ii] = -1.0; } } let rb1: [SolverBody; SIMD_WIDTH] = gather![|ii| { handles1[ii] .map(|h| SolverBody::from(&bodies[h])) .unwrap_or_else(SolverBody::default) }]; let vels1: [RigidBodyVelocity; SIMD_WIDTH] = gather![|ii| { handles1[ii] .map(|h| bodies[h].vels) .unwrap_or_else(RigidBodyVelocity::default) }]; let world_com1 = Point::from(gather![|ii| { rb1[ii].world_com }]); let poss1 = Isometry::from(gather![|ii| rb1[ii].position]); let bodies2 = gather![|ii| &bodies[handles2[ii].unwrap()]]; let vels2: [&RigidBodyVelocity; SIMD_WIDTH] = gather![|ii| &bodies2[ii].vels]; let ids2: [&RigidBodyIds; SIMD_WIDTH] = gather![|ii| &bodies2[ii].ids]; let mprops2: [&RigidBodyMassProps; SIMD_WIDTH] = gather![|ii| &bodies2[ii].mprops]; let flipped_sign = SimdReal::from(flipped); let im2 = Vector::from(gather![|ii| mprops2[ii].effective_inv_mass]); let ii2: AngularInertia = AngularInertia::from(gather![|ii| mprops2[ii].effective_world_inv_inertia_sqrt]); let linvel1 = Vector::from(gather![|ii| vels1[ii].linvel]); let angvel1 = AngVector::::from(gather![|ii| vels1[ii].angvel]); let linvel2 = Vector::from(gather![|ii| vels2[ii].linvel]); let angvel2 = AngVector::::from(gather![|ii| vels2[ii].angvel]); let poss2 = Isometry::from(gather![|ii| bodies2[ii].pos.position]); let world_com2 = Point::from(gather![|ii| mprops2[ii].world_com]); let normal1 = Vector::from(gather![|ii| manifolds[ii].data.normal]); let force_dir1 = normal1 * -flipped_sign; let solver_vel2 = gather![|ii| ids2[ii].active_set_offset]; let num_active_contacts = manifolds[0].data.num_active_contacts(); #[cfg(feature = "dim2")] let tangents1 = force_dir1.orthonormal_basis(); #[cfg(feature = "dim3")] let tangents1 = super::compute_tangent_contact_directions(&force_dir1, &linvel1, &linvel2); for l in (0..num_active_contacts).step_by(MAX_MANIFOLD_POINTS) { let manifold_points = gather![|ii| &manifolds[ii].data.solver_contacts[l..]]; let num_points = manifold_points[0].len().min(MAX_MANIFOLD_POINTS); let builder = &mut out_builders[l / MAX_MANIFOLD_POINTS]; let constraint = &mut out_constraints[l / MAX_MANIFOLD_POINTS]; builder.rb1 = rb1; builder.vels1 = vels1; constraint.dir1 = force_dir1; constraint.im2 = im2; constraint.solver_vel2 = solver_vel2; constraint.manifold_id = manifold_id; constraint.num_contacts = num_points as u8; #[cfg(feature = "dim3")] { constraint.tangent1 = tangents1[0]; } for k in 0..num_points { let friction = SimdReal::from(gather![|ii| manifold_points[ii][k].friction]); let restitution = SimdReal::from(gather![|ii| manifold_points[ii][k].restitution]); let is_bouncy = SimdReal::from(gather![ |ii| manifold_points[ii][k].is_bouncy() as u32 as Real ]); let dist = SimdReal::from(gather![|ii| manifold_points[ii][k].dist]); let point = Point::from(gather![|ii| manifold_points[ii][k].point]); let tangent_velocity = Vector::from(gather![|ii| manifold_points[ii][k].tangent_velocity]); let dp1 = point - world_com1; let dp2 = point - world_com2; let vel1 = linvel1 + angvel1.gcross(dp1); let vel2 = linvel2 + angvel2.gcross(dp2); constraint.limit = friction; constraint.manifold_contact_id[k] = gather![|ii| manifold_points[ii][k].contact_id]; // Normal part. let normal_rhs_wo_bias; { let gcross2 = ii2.transform_vector(dp2.gcross(-force_dir1)); let projected_mass = utils::simd_inv( force_dir1.dot(&im2.component_mul(&force_dir1)) + gcross2.gdot(gcross2), ); let projected_vel1 = vel1.dot(&force_dir1); let projected_vel2 = vel2.dot(&force_dir1); let projected_velocity = projected_vel1 - projected_vel2; normal_rhs_wo_bias = (is_bouncy * restitution) * projected_velocity + projected_vel1; // Add projected_vel1 since it’s not accessible through solver_vel. constraint.elements[k].normal_part = OneBodyConstraintNormalPart { gcross2, rhs: na::zero(), rhs_wo_bias: na::zero(), impulse: na::zero(), total_impulse: na::zero(), r: projected_mass, }; } // tangent parts. constraint.elements[k].tangent_part.impulse = na::zero(); for j in 0..DIM - 1 { let gcross2 = ii2.transform_vector(dp2.gcross(-tangents1[j])); let r = tangents1[j].dot(&im2.component_mul(&tangents1[j])) + gcross2.gdot(gcross2); let rhs_wo_bias = (vel1 + tangent_velocity * flipped_sign).dot(&tangents1[j]); constraint.elements[k].tangent_part.gcross2[j] = gcross2; constraint.elements[k].tangent_part.rhs_wo_bias[j] = rhs_wo_bias; constraint.elements[k].tangent_part.rhs[j] = rhs_wo_bias; constraint.elements[k].tangent_part.r[j] = if cfg!(feature = "dim2") { utils::simd_inv(r) } else { r }; } #[cfg(feature = "dim3")] { constraint.elements[k].tangent_part.r[2] = SimdReal::splat(2.0) * constraint.elements[k].tangent_part.gcross2[0] .gdot(constraint.elements[k].tangent_part.gcross2[1]); } // Builder. { let local_p1 = poss1.inverse_transform_point(&point); let local_p2 = poss2.inverse_transform_point(&point); let infos = ContactPointInfos { local_p1, local_p2, tangent_vel: tangent_velocity * flipped_sign, dist, normal_rhs_wo_bias, }; builder.infos[k] = infos; } } } } // TODO: this code is SOOOO similar to TwoBodyConstraintSimd::update. // In fact the only differences are types and the `rb1` and ignoring its ccd thickness. pub fn update( &self, params: &IntegrationParameters, solved_dt: Real, bodies: &[SolverBody], _multibodies: &MultibodyJointSet, constraint: &mut OneBodyConstraintSimd, ) { let cfm_factor = SimdReal::splat(params.cfm_factor()); let dt = SimdReal::splat(params.dt); let inv_dt = SimdReal::splat(params.inv_dt()); let allowed_lin_err = SimdReal::splat(params.allowed_linear_error); let erp_inv_dt = SimdReal::splat(params.erp_inv_dt()); let max_penetration_correction = SimdReal::splat(params.max_penetration_correction); let rb2 = gather![|ii| &bodies[constraint.solver_vel2[ii]]]; let ccd_thickness = SimdReal::from(gather![|ii| rb2[ii].ccd_thickness]); let poss2 = Isometry::from(gather![|ii| rb2[ii].position]); let all_infos = &self.infos[..constraint.num_contacts as usize]; let all_elements = &mut constraint.elements[..constraint.num_contacts as usize]; // Integrate the velocity of the static rigid-body, if it’s kinematic. let new_pos1 = Isometry::from(gather![|ii| self.vels1[ii].integrate( solved_dt, &self.rb1[ii].position, &self.rb1[ii].local_com )]); #[cfg(feature = "dim2")] let tangents1 = constraint.dir1.orthonormal_basis(); #[cfg(feature = "dim3")] let tangents1 = [ constraint.tangent1, constraint.dir1.cross(&constraint.tangent1), ]; let mut is_fast_contact = SimdBool::splat(false); let solved_dt = SimdReal::splat(solved_dt); for (info, element) in all_infos.iter().zip(all_elements.iter_mut()) { // NOTE: the tangent velocity is equivalent to an additional movement of the first body’s surface. let p1 = new_pos1 * info.local_p1 + info.tangent_vel * solved_dt; let p2 = poss2 * info.local_p2; let dist = info.dist + (p1 - p2).dot(&constraint.dir1); // Normal part. { let rhs_wo_bias = info.normal_rhs_wo_bias + dist.simd_max(SimdReal::zero()) * inv_dt; let rhs_bias = (dist + allowed_lin_err) .simd_clamp(-max_penetration_correction, SimdReal::zero()) * erp_inv_dt; let new_rhs = rhs_wo_bias + rhs_bias; let total_impulse = element.normal_part.total_impulse + element.normal_part.impulse; is_fast_contact = is_fast_contact | (-new_rhs * dt).simd_gt(ccd_thickness * SimdReal::splat(0.5)); element.normal_part.rhs_wo_bias = rhs_wo_bias; element.normal_part.rhs = new_rhs; element.normal_part.total_impulse = total_impulse; element.normal_part.impulse = na::zero(); } // tangent parts. { element.tangent_part.total_impulse += element.tangent_part.impulse; element.tangent_part.impulse = na::zero(); for j in 0..DIM - 1 { let bias = (p1 - p2).dot(&tangents1[j]) * inv_dt; element.tangent_part.rhs[j] = element.tangent_part.rhs_wo_bias[j] + bias; } } } constraint.cfm_factor = SimdReal::splat(1.0).select(is_fast_contact, cfm_factor); } } #[derive(Copy, Clone, Debug)] pub(crate) struct OneBodyConstraintSimd { pub dir1: Vector, // Non-penetration force direction for the first body. #[cfg(feature = "dim3")] pub tangent1: Vector, // One of the friction force directions. pub elements: [OneBodyConstraintElement; MAX_MANIFOLD_POINTS], pub num_contacts: u8, pub im2: Vector, pub cfm_factor: SimdReal, pub limit: SimdReal, pub solver_vel2: [usize; SIMD_WIDTH], pub manifold_id: [ContactManifoldIndex; SIMD_WIDTH], pub manifold_contact_id: [[u8; SIMD_WIDTH]; MAX_MANIFOLD_POINTS], } impl OneBodyConstraintSimd { pub fn solve( &mut self, solver_vels: &mut [SolverVel], solve_normal: bool, solve_friction: bool, ) { let mut solver_vel2 = SolverVel { linear: Vector::from(gather![ |ii| solver_vels[self.solver_vel2[ii] as usize].linear ]), angular: AngVector::from(gather![ |ii| solver_vels[self.solver_vel2[ii] as usize].angular ]), }; OneBodyConstraintElement::solve_group( self.cfm_factor, &mut self.elements[..self.num_contacts as usize], &self.dir1, #[cfg(feature = "dim3")] &self.tangent1, &self.im2, self.limit, &mut solver_vel2, solve_normal, solve_friction, ); for ii in 0..SIMD_WIDTH { solver_vels[self.solver_vel2[ii] as usize].linear = solver_vel2.linear.extract(ii); solver_vels[self.solver_vel2[ii] as usize].angular = solver_vel2.angular.extract(ii); } } // FIXME: duplicated code. This is exactly the same as in the two-body velocity constraint. pub fn writeback_impulses(&self, manifolds_all: &mut [&mut ContactManifold]) { for k in 0..self.num_contacts as usize { let impulses: [_; SIMD_WIDTH] = self.elements[k].normal_part.impulse.into(); #[cfg(feature = "dim2")] let tangent_impulses: [_; SIMD_WIDTH] = self.elements[k].tangent_part.impulse[0].into(); #[cfg(feature = "dim3")] let tangent_impulses = self.elements[k].tangent_part.impulse; for ii in 0..SIMD_WIDTH { let manifold = &mut manifolds_all[self.manifold_id[ii]]; let contact_id = self.manifold_contact_id[k][ii]; let active_contact = &mut manifold.points[contact_id as usize]; active_contact.data.impulse = impulses[ii]; #[cfg(feature = "dim2")] { active_contact.data.tangent_impulse = tangent_impulses[ii]; } #[cfg(feature = "dim3")] { active_contact.data.tangent_impulse = tangent_impulses.extract(ii); } } } } pub fn remove_cfm_and_bias_from_rhs(&mut self) { self.cfm_factor = SimdReal::splat(1.0); for elt in &mut self.elements { elt.normal_part.rhs = elt.normal_part.rhs_wo_bias; elt.tangent_part.rhs = elt.tangent_part.rhs_wo_bias; } } }