use crate::dynamics::solver::VelocityGroundConstraint; use crate::dynamics::{IntegrationParameters, MultibodyJointSet, RigidBodySet, RigidBodyVelocity}; use crate::geometry::{ContactManifold, ContactManifoldIndex}; use crate::math::{Point, Real, DIM, MAX_MANIFOLD_POINTS}; use crate::utils::WCross; use super::{ AnyVelocityConstraint, VelocityGroundConstraintElement, VelocityGroundConstraintNormalPart, }; #[cfg(feature = "dim2")] use crate::utils::WBasis; use na::DVector; #[derive(Copy, Clone, Debug)] pub(crate) struct GenericVelocityGroundConstraint { // We just build the generic constraint on top of the velocity constraint, // adding some information we can use in the generic case. pub velocity_constraint: VelocityGroundConstraint, pub j_id: usize, pub ndofs2: usize, } impl GenericVelocityGroundConstraint { pub fn generate( params: &IntegrationParameters, manifold_id: ContactManifoldIndex, manifold: &ContactManifold, bodies: &RigidBodySet, multibodies: &MultibodyJointSet, out_constraints: &mut Vec, jacobians: &mut DVector, jacobian_id: &mut usize, insert_at: Option, ) { let cfm_factor = params.cfm_factor(); let inv_dt = params.inv_dt(); let erp_inv_dt = params.erp_inv_dt(); let mut handle1 = manifold.data.rigid_body1; let mut handle2 = manifold.data.rigid_body2; let flipped = manifold.data.relative_dominance < 0; let (force_dir1, flipped_multiplier) = if flipped { std::mem::swap(&mut handle1, &mut handle2); (manifold.data.normal, -1.0) } else { (-manifold.data.normal, 1.0) }; let (vels1, world_com1) = if let Some(handle1) = handle1 { let rb1 = &bodies[handle1]; (rb1.vels, rb1.mprops.world_com) } else { (RigidBodyVelocity::zero(), Point::origin()) }; let rb2 = &bodies[handle2.unwrap()]; let (vels2, mprops2) = (&rb2.vels, &rb2.mprops); let (mb2, link_id2) = handle2 .and_then(|h| multibodies.rigid_body_link(h)) .map(|m| (&multibodies[m.multibody], m.id)) .unwrap(); let mj_lambda2 = mb2.solver_id; #[cfg(feature = "dim2")] let tangents1 = force_dir1.orthonormal_basis(); #[cfg(feature = "dim3")] let tangents1 = super::compute_tangent_contact_directions(&force_dir1, &vels1.linvel, &vels2.linvel); let multibodies_ndof = mb2.ndofs(); // For each solver contact we generate DIM constraints, and each constraints appends // the multibodies jacobian and weighted jacobians let required_jacobian_len = *jacobian_id + manifold.data.solver_contacts.len() * multibodies_ndof * 2 * DIM; if jacobians.nrows() < required_jacobian_len && !cfg!(feature = "parallel") { jacobians.resize_vertically_mut(required_jacobian_len, 0.0); } for (_l, manifold_points) in manifold .data .solver_contacts .chunks(MAX_MANIFOLD_POINTS) .enumerate() { let chunk_j_id = *jacobian_id; let mut is_fast_contact = false; let mut constraint = VelocityGroundConstraint { dir1: force_dir1, #[cfg(feature = "dim3")] tangent1: tangents1[0], elements: [VelocityGroundConstraintElement::zero(); MAX_MANIFOLD_POINTS], im2: mprops2.effective_inv_mass, cfm_factor, limit: 0.0, mj_lambda2, manifold_id, manifold_contact_id: [0; MAX_MANIFOLD_POINTS], num_contacts: manifold_points.len() as u8, }; for k in 0..manifold_points.len() { let manifold_point = &manifold_points[k]; let dp1 = manifold_point.point - world_com1; let dp2 = manifold_point.point - mprops2.world_com; let vel1 = vels1.linvel + vels1.angvel.gcross(dp1); let vel2 = vels2.linvel + vels2.angvel.gcross(dp2); constraint.limit = manifold_point.friction; constraint.manifold_contact_id[k] = manifold_point.contact_id; // Normal part. { let torque_dir2 = dp2.gcross(-force_dir1); let inv_r2 = mb2 .fill_jacobians( link_id2, -force_dir1, #[cfg(feature = "dim2")] na::vector!(torque_dir2), #[cfg(feature = "dim3")] torque_dir2, jacobian_id, jacobians, ) .0; let r = crate::utils::inv(inv_r2); let is_bouncy = manifold_point.is_bouncy() as u32 as Real; let is_resting = 1.0 - is_bouncy; let dvel = (vel1 - vel2).dot(&force_dir1); let mut rhs_wo_bias = (1.0 + is_bouncy * manifold_point.restitution) * dvel; rhs_wo_bias += manifold_point.dist.max(0.0) * inv_dt; rhs_wo_bias *= is_bouncy + is_resting; let rhs_bias = /* is_resting * */ erp_inv_dt * manifold_point.dist.clamp(-params.max_penetration_correction, 0.0); let rhs = rhs_wo_bias + rhs_bias; is_fast_contact = is_fast_contact || (-rhs * params.dt > rb2.ccd.ccd_thickness * 0.5); constraint.elements[k].normal_part = VelocityGroundConstraintNormalPart { gcross2: na::zero(), // Unused for generic constraints. rhs, rhs_wo_bias, impulse: na::zero(), r, }; } // Tangent parts. { constraint.elements[k].tangent_part.impulse = na::zero(); for j in 0..DIM - 1 { let torque_dir2 = dp2.gcross(-tangents1[j]); let inv_r2 = mb2 .fill_jacobians( link_id2, -tangents1[j], #[cfg(feature = "dim2")] na::vector![torque_dir2], #[cfg(feature = "dim3")] torque_dir2, jacobian_id, jacobians, ) .0; let r = crate::utils::inv(inv_r2); let rhs = (vel1 - vel2 + flipped_multiplier * manifold_point.tangent_velocity) .dot(&tangents1[j]); constraint.elements[k].tangent_part.rhs[j] = rhs; // FIXME: in 3D, we should take into account gcross[0].dot(gcross[1]) // in lhs. See the corresponding code on the `velocity_constraint.rs` // file. constraint.elements[k].tangent_part.r[j] = r; } } } constraint.cfm_factor = if is_fast_contact { 1.0 } else { cfm_factor }; let constraint = GenericVelocityGroundConstraint { velocity_constraint: constraint, j_id: chunk_j_id, ndofs2: mb2.ndofs(), }; if let Some(at) = insert_at { out_constraints[at + _l] = AnyVelocityConstraint::NongroupedGenericGround(constraint); } else { out_constraints.push(AnyVelocityConstraint::NongroupedGenericGround(constraint)); } } } pub fn solve( &mut self, jacobians: &DVector, generic_mj_lambdas: &mut DVector, solve_restitution: bool, solve_friction: bool, ) { let mj_lambda2 = self.velocity_constraint.mj_lambda2 as usize; let elements = &mut self.velocity_constraint.elements [..self.velocity_constraint.num_contacts as usize]; VelocityGroundConstraintElement::generic_solve_group( self.velocity_constraint.cfm_factor, elements, jacobians, self.velocity_constraint.limit, self.ndofs2, self.j_id, mj_lambda2, generic_mj_lambdas, solve_restitution, solve_friction, ); } pub fn writeback_impulses(&self, manifolds_all: &mut [&mut ContactManifold]) { self.velocity_constraint.writeback_impulses(manifolds_all); } pub fn remove_cfm_and_bias_from_rhs(&mut self) { self.velocity_constraint.remove_cfm_and_bias_from_rhs(); } }