use crate::dynamics::solver::DeltaVel; use crate::dynamics::{ BallJoint, IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RigidBody, }; use crate::math::{AngularInertia, Real, SdpMatrix, Vector}; use crate::utils::{WAngularInertia, WCross, WCrossMatrix}; #[derive(Debug)] pub(crate) struct BallVelocityConstraint { mj_lambda1: usize, mj_lambda2: usize, joint_id: JointIndex, rhs: Vector, pub(crate) impulse: Vector, r1: Vector, r2: Vector, inv_lhs: SdpMatrix, im1: Real, im2: Real, ii1_sqrt: AngularInertia, ii2_sqrt: AngularInertia, } impl BallVelocityConstraint { pub fn from_params( params: &IntegrationParameters, joint_id: JointIndex, rb1: &RigidBody, rb2: &RigidBody, cparams: &BallJoint, ) -> Self { let anchor1 = rb1.position * cparams.local_anchor1 - rb1.world_com; let anchor2 = rb2.position * cparams.local_anchor2 - rb2.world_com; let vel1 = rb1.linvel + rb1.angvel.gcross(anchor1); let vel2 = rb2.linvel + rb2.angvel.gcross(anchor2); let im1 = rb1.effective_inv_mass; let im2 = rb2.effective_inv_mass; let rhs = -(vel1 - vel2); let lhs; let cmat1 = anchor1.gcross_matrix(); let cmat2 = anchor2.gcross_matrix(); #[cfg(feature = "dim3")] { lhs = rb2 .effective_world_inv_inertia_sqrt .squared() .quadform(&cmat2) .add_diagonal(im2) + rb1 .effective_world_inv_inertia_sqrt .squared() .quadform(&cmat1) .add_diagonal(im1); } // In 2D we just unroll the computation because // it's just easier that way. #[cfg(feature = "dim2")] { let ii1 = rb1.effective_world_inv_inertia_sqrt.squared(); let ii2 = rb2.effective_world_inv_inertia_sqrt.squared(); let m11 = im1 + im2 + cmat1.x * cmat1.x * ii1 + cmat2.x * cmat2.x * ii2; let m12 = cmat1.x * cmat1.y * ii1 + cmat2.x * cmat2.y * ii2; let m22 = im1 + im2 + cmat1.y * cmat1.y * ii1 + cmat2.y * cmat2.y * ii2; lhs = SdpMatrix::new(m11, m12, m22) } let inv_lhs = lhs.inverse_unchecked(); BallVelocityConstraint { joint_id, mj_lambda1: rb1.island_offset, mj_lambda2: rb2.island_offset, im1, im2, impulse: cparams.impulse * params.warmstart_coeff, r1: anchor1, r2: anchor2, rhs, inv_lhs, ii1_sqrt: rb1.effective_world_inv_inertia_sqrt, ii2_sqrt: rb2.effective_world_inv_inertia_sqrt, } } pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize]; let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize]; mj_lambda1.linear += self.im1 * self.impulse; mj_lambda1.angular += self.ii1_sqrt.transform_vector(self.r1.gcross(self.impulse)); mj_lambda2.linear -= self.im2 * self.impulse; mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(self.impulse)); mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1; mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2; } pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize]; let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize]; let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular); let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let vel1 = mj_lambda1.linear + ang_vel1.gcross(self.r1); let vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2); let dvel = -vel1 + vel2 + self.rhs; let impulse = self.inv_lhs * dvel; self.impulse += impulse; mj_lambda1.linear += self.im1 * impulse; mj_lambda1.angular += self.ii1_sqrt.transform_vector(self.r1.gcross(impulse)); mj_lambda2.linear -= self.im2 * impulse; mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(impulse)); mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1; mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2; } pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) { let joint = &mut joints_all[self.joint_id].weight; if let JointParams::BallJoint(ball) = &mut joint.params { ball.impulse = self.impulse } } } #[derive(Debug)] pub(crate) struct BallVelocityGroundConstraint { mj_lambda2: usize, joint_id: JointIndex, rhs: Vector, impulse: Vector, r2: Vector, inv_lhs: SdpMatrix, im2: Real, ii2_sqrt: AngularInertia, } impl BallVelocityGroundConstraint { pub fn from_params( params: &IntegrationParameters, joint_id: JointIndex, rb1: &RigidBody, rb2: &RigidBody, cparams: &BallJoint, flipped: bool, ) -> Self { let (anchor1, anchor2) = if flipped { ( rb1.position * cparams.local_anchor2 - rb1.world_com, rb2.position * cparams.local_anchor1 - rb2.world_com, ) } else { ( rb1.position * cparams.local_anchor1 - rb1.world_com, rb2.position * cparams.local_anchor2 - rb2.world_com, ) }; let im2 = rb2.effective_inv_mass; let vel1 = rb1.linvel + rb1.angvel.gcross(anchor1); let vel2 = rb2.linvel + rb2.angvel.gcross(anchor2); let rhs = vel2 - vel1; let cmat2 = anchor2.gcross_matrix(); let lhs; #[cfg(feature = "dim3")] { lhs = rb2 .effective_world_inv_inertia_sqrt .squared() .quadform(&cmat2) .add_diagonal(im2); } #[cfg(feature = "dim2")] { let ii2 = rb2.effective_world_inv_inertia_sqrt.squared(); let m11 = im2 + cmat2.x * cmat2.x * ii2; let m12 = cmat2.x * cmat2.y * ii2; let m22 = im2 + cmat2.y * cmat2.y * ii2; lhs = SdpMatrix::new(m11, m12, m22) } let inv_lhs = lhs.inverse_unchecked(); BallVelocityGroundConstraint { joint_id, mj_lambda2: rb2.island_offset, im2, impulse: cparams.impulse * params.warmstart_coeff, r2: anchor2, rhs, inv_lhs, ii2_sqrt: rb2.effective_world_inv_inertia_sqrt, } } pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize]; mj_lambda2.linear -= self.im2 * self.impulse; mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(self.impulse)); mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2; } pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize]; let angvel = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let vel2 = mj_lambda2.linear + angvel.gcross(self.r2); let dvel = vel2 + self.rhs; let impulse = self.inv_lhs * dvel; self.impulse += impulse; mj_lambda2.linear -= self.im2 * impulse; mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(impulse)); mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2; } // FIXME: duplicated code with the non-ground constraint. pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) { let joint = &mut joints_all[self.joint_id].weight; if let JointParams::BallJoint(ball) = &mut joint.params { ball.impulse = self.impulse } } }