use crate::dynamics::solver::DeltaVel; use crate::dynamics::{ BallJoint, IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RigidBody, }; use crate::math::{ AngVector, AngularInertia, Isometry, Point, SdpMatrix, SimdFloat, Vector, SIMD_WIDTH, }; use crate::utils::{WAngularInertia, WCross, WCrossMatrix}; use simba::simd::SimdValue; #[derive(Debug)] pub(crate) struct WBallVelocityConstraint { mj_lambda1: [usize; SIMD_WIDTH], mj_lambda2: [usize; SIMD_WIDTH], joint_id: [JointIndex; SIMD_WIDTH], rhs: Vector, pub(crate) impulse: Vector, gcross1: Vector, gcross2: Vector, inv_lhs: SdpMatrix, im1: SimdFloat, im2: SimdFloat, } impl WBallVelocityConstraint { pub fn from_params( params: &IntegrationParameters, joint_id: [JointIndex; SIMD_WIDTH], rbs1: [&RigidBody; SIMD_WIDTH], rbs2: [&RigidBody; SIMD_WIDTH], cparams: [&BallJoint; SIMD_WIDTH], ) -> Self { let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]); let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]); let angvel1 = AngVector::::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]); let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]); let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]); let ii1_sqrt = AngularInertia::::from( array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH], ); let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH]; let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]); let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]); let angvel2 = AngVector::::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]); let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]); let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]); let ii2_sqrt = AngularInertia::::from( array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH], ); let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH]; let local_anchor1 = Point::from(array![|ii| cparams[ii].local_anchor1; SIMD_WIDTH]); let local_anchor2 = Point::from(array![|ii| cparams[ii].local_anchor2; SIMD_WIDTH]); let impulse = Vector::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]); let anchor1 = position1 * local_anchor1 - world_com1; let anchor2 = position2 * local_anchor2 - world_com2; let vel1: Vector = linvel1 + angvel1.gcross(anchor1); let vel2: Vector = linvel2 + angvel2.gcross(anchor2); let rhs = -(vel1 - vel2); let lhs; let cmat1 = anchor1.gcross_matrix(); let cmat2 = anchor2.gcross_matrix(); #[cfg(feature = "dim3")] { lhs = ii2_sqrt.squared().quadform(&cmat2).add_diagonal(im2) + ii1_sqrt.squared().quadform(&cmat1).add_diagonal(im1); } // In 2D we just unroll the computation because // it's just easier that way. #[cfg(feature = "dim2")] { let ii1 = ii1_sqrt.squared(); let ii2 = ii2_sqrt.squared(); let m11 = im1 + im2 + cmat1.x * cmat1.x * ii1 + cmat2.x * cmat2.x * ii2; let m12 = cmat1.x * cmat1.y * ii1 + cmat2.x * cmat2.y * ii2; let m22 = im1 + im2 + cmat1.y * cmat1.y * ii1 + cmat2.y * cmat2.y * ii2; lhs = SdpMatrix::new(m11, m12, m22) } let gcross1 = ii1_sqrt.transform_lin_vector(anchor1); let gcross2 = ii2_sqrt.transform_lin_vector(anchor2); let inv_lhs = lhs.inverse_unchecked(); WBallVelocityConstraint { joint_id, mj_lambda1, mj_lambda2, im1, im2, impulse: impulse * SimdFloat::splat(params.warmstart_coeff), gcross1, gcross2, rhs, inv_lhs, } } pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda1 = DeltaVel { linear: Vector::from( array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH], ), angular: AngVector::from( array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH], ), }; let mut mj_lambda2 = DeltaVel { linear: Vector::from( array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH], ), angular: AngVector::from( array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH], ), }; mj_lambda1.linear += self.impulse * self.im1; mj_lambda1.angular += self.gcross1.gcross(self.impulse); mj_lambda2.linear -= self.impulse * self.im2; mj_lambda2.angular -= self.gcross2.gcross(self.impulse); for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii); mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii); } for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); } } pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda1: DeltaVel = DeltaVel { linear: Vector::from( array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH], ), angular: AngVector::from( array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH], ), }; let mut mj_lambda2: DeltaVel = DeltaVel { linear: Vector::from( array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH], ), angular: AngVector::from( array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH], ), }; let vel1 = mj_lambda1.linear + mj_lambda1.angular.gcross(self.gcross1); let vel2 = mj_lambda2.linear + mj_lambda2.angular.gcross(self.gcross2); let dvel = -vel1 + vel2 + self.rhs; let impulse = self.inv_lhs * dvel; self.impulse += impulse; mj_lambda1.linear += impulse * self.im1; mj_lambda1.angular += self.gcross1.gcross(impulse); mj_lambda2.linear -= impulse * self.im2; mj_lambda2.angular -= self.gcross2.gcross(impulse); for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii); mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii); } for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); } } pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) { for ii in 0..SIMD_WIDTH { let joint = &mut joints_all[self.joint_id[ii]].weight; if let JointParams::BallJoint(ball) = &mut joint.params { ball.impulse = self.impulse.extract(ii) } } } } #[derive(Debug)] pub(crate) struct WBallVelocityGroundConstraint { mj_lambda2: [usize; SIMD_WIDTH], joint_id: [JointIndex; SIMD_WIDTH], rhs: Vector, pub(crate) impulse: Vector, gcross2: Vector, inv_lhs: SdpMatrix, im2: SimdFloat, } impl WBallVelocityGroundConstraint { pub fn from_params( params: &IntegrationParameters, joint_id: [JointIndex; SIMD_WIDTH], rbs1: [&RigidBody; SIMD_WIDTH], rbs2: [&RigidBody; SIMD_WIDTH], cparams: [&BallJoint; SIMD_WIDTH], flipped: [bool; SIMD_WIDTH], ) -> Self { let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]); let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]); let angvel1 = AngVector::::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]); let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]); let local_anchor1 = Point::from( array![|ii| if flipped[ii] { cparams[ii].local_anchor2 } else { cparams[ii].local_anchor1 }; SIMD_WIDTH], ); let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]); let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]); let angvel2 = AngVector::::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]); let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]); let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]); let ii2_sqrt = AngularInertia::::from( array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH], ); let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH]; let local_anchor2 = Point::from( array![|ii| if flipped[ii] { cparams[ii].local_anchor1 } else { cparams[ii].local_anchor2 }; SIMD_WIDTH], ); let impulse = Vector::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]); let anchor1 = position1 * local_anchor1 - world_com1; let anchor2 = position2 * local_anchor2 - world_com2; let vel1: Vector = linvel1 + angvel1.gcross(anchor1); let vel2: Vector = linvel2 + angvel2.gcross(anchor2); let rhs = vel2 - vel1; let lhs; let cmat2 = anchor2.gcross_matrix(); let gcross2 = ii2_sqrt.transform_lin_vector(anchor2); #[cfg(feature = "dim3")] { lhs = ii2_sqrt.squared().quadform(&cmat2).add_diagonal(im2); } // In 2D we just unroll the computation because // it's just easier that way. #[cfg(feature = "dim2")] { let ii2 = ii2_sqrt.squared(); let m11 = im2 + cmat2.x * cmat2.x * ii2; let m12 = cmat2.x * cmat2.y * ii2; let m22 = im2 + cmat2.y * cmat2.y * ii2; lhs = SdpMatrix::new(m11, m12, m22) } let inv_lhs = lhs.inverse_unchecked(); WBallVelocityGroundConstraint { joint_id, mj_lambda2, im2, impulse: impulse * SimdFloat::splat(params.warmstart_coeff), gcross2, rhs, inv_lhs, } } pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda2 = DeltaVel { linear: Vector::from( array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH], ), angular: AngVector::from( array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH], ), }; mj_lambda2.linear -= self.impulse * self.im2; mj_lambda2.angular -= self.gcross2.gcross(self.impulse); for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); } } pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda2: DeltaVel = DeltaVel { linear: Vector::from( array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH], ), angular: AngVector::from( array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH], ), }; let vel2 = mj_lambda2.linear + mj_lambda2.angular.gcross(self.gcross2); let dvel = vel2 + self.rhs; let impulse = self.inv_lhs * dvel; self.impulse += impulse; mj_lambda2.linear -= impulse * self.im2; mj_lambda2.angular -= self.gcross2.gcross(impulse); for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); } } pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) { for ii in 0..SIMD_WIDTH { let joint = &mut joints_all[self.joint_id[ii]].weight; if let JointParams::BallJoint(ball) = &mut joint.params { ball.impulse = self.impulse.extract(ii) } } } }