pub(self) use ball_position_constraint::{BallPositionConstraint, BallPositionGroundConstraint}; #[cfg(feature = "simd-is-enabled")] pub(self) use ball_position_constraint_wide::{ WBallPositionConstraint, WBallPositionGroundConstraint, }; pub(self) use ball_velocity_constraint::{BallVelocityConstraint, BallVelocityGroundConstraint}; #[cfg(feature = "simd-is-enabled")] pub(self) use ball_velocity_constraint_wide::{ WBallVelocityConstraint, WBallVelocityGroundConstraint, }; pub(self) use fixed_position_constraint::{FixedPositionConstraint, FixedPositionGroundConstraint}; #[cfg(feature = "simd-is-enabled")] pub(self) use fixed_position_constraint_wide::{ WFixedPositionConstraint, WFixedPositionGroundConstraint, }; pub(self) use fixed_velocity_constraint::{FixedVelocityConstraint, FixedVelocityGroundConstraint}; #[cfg(feature = "simd-is-enabled")] pub(self) use fixed_velocity_constraint_wide::{ WFixedVelocityConstraint, WFixedVelocityGroundConstraint, }; // pub(self) use generic_position_constraint::{ // GenericPositionConstraint, GenericPositionGroundConstraint, // }; // #[cfg(feature = "simd-is-enabled")] // pub(self) use generic_position_constraint_wide::{ // WGenericPositionConstraint, WGenericPositionGroundConstraint, // }; // pub(self) use generic_velocity_constraint::{ // GenericVelocityConstraint, GenericVelocityGroundConstraint, // }; // #[cfg(feature = "simd-is-enabled")] // pub(self) use generic_velocity_constraint_wide::{ // WGenericVelocityConstraint, WGenericVelocityGroundConstraint, // }; pub(crate) use joint_constraint::AnyJointVelocityConstraint; pub(crate) use joint_position_constraint::AnyJointPositionConstraint; pub(self) use prismatic_position_constraint::{ PrismaticPositionConstraint, PrismaticPositionGroundConstraint, }; #[cfg(feature = "simd-is-enabled")] pub(self) use prismatic_position_constraint_wide::{ WPrismaticPositionConstraint, WPrismaticPositionGroundConstraint, }; pub(self) use prismatic_velocity_constraint::{ PrismaticVelocityConstraint, PrismaticVelocityGroundConstraint, }; #[cfg(feature = "simd-is-enabled")] pub(self) use prismatic_velocity_constraint_wide::{ WPrismaticVelocityConstraint, WPrismaticVelocityGroundConstraint, }; #[cfg(feature = "dim3")] pub(self) use revolute_position_constraint::{ RevolutePositionConstraint, RevolutePositionGroundConstraint, }; #[cfg(all(feature = "dim3", feature = "simd-is-enabled"))] pub(self) use revolute_position_constraint_wide::{ WRevolutePositionConstraint, WRevolutePositionGroundConstraint, }; #[cfg(feature = "dim3")] pub(self) use revolute_velocity_constraint::{ RevoluteVelocityConstraint, RevoluteVelocityGroundConstraint, }; #[cfg(all(feature = "dim3", feature = "simd-is-enabled"))] pub(self) use revolute_velocity_constraint_wide::{ WRevoluteVelocityConstraint, WRevoluteVelocityGroundConstraint, }; mod ball_position_constraint; #[cfg(feature = "simd-is-enabled")] mod ball_position_constraint_wide; mod ball_velocity_constraint; #[cfg(feature = "simd-is-enabled")] mod ball_velocity_constraint_wide; mod fixed_position_constraint; #[cfg(feature = "simd-is-enabled")] mod fixed_position_constraint_wide; mod fixed_velocity_constraint; #[cfg(feature = "simd-is-enabled")] mod fixed_velocity_constraint_wide; // mod generic_position_constraint; // #[cfg(feature = "simd-is-enabled")] // mod generic_position_constraint_wide; // mod generic_velocity_constraint; // #[cfg(feature = "simd-is-enabled")] // mod generic_velocity_constraint_wide; mod joint_constraint; mod joint_position_constraint; mod prismatic_position_constraint; #[cfg(feature = "simd-is-enabled")] mod prismatic_position_constraint_wide; mod prismatic_velocity_constraint; #[cfg(feature = "simd-is-enabled")] mod prismatic_velocity_constraint_wide; #[cfg(feature = "dim3")] mod revolute_position_constraint; #[cfg(all(feature = "dim3", feature = "simd-is-enabled"))] mod revolute_position_constraint_wide; #[cfg(feature = "dim3")] mod revolute_velocity_constraint; #[cfg(all(feature = "dim3", feature = "simd-is-enabled"))] mod revolute_velocity_constraint_wide;