use simba::simd::{SimdBool as _, SimdPartialOrd, SimdValue}; use crate::dynamics::solver::DeltaVel; use crate::dynamics::{ IntegrationParameters, JointGraphEdge, JointIndex, JointParams, PrismaticJoint, RigidBodyIds, RigidBodyMassProps, RigidBodyPosition, RigidBodyVelocity, }; use crate::math::{ AngVector, AngularInertia, Isometry, Point, Real, SimdBool, SimdReal, Vector, SIMD_WIDTH, }; use crate::utils::{WAngularInertia, WCross, WCrossMatrix, WDot}; #[cfg(feature = "dim3")] use na::{Cholesky, Matrix3x2, Matrix5, Vector3, Vector5}; #[cfg(feature = "dim2")] use { na::{Matrix2, Vector2}, parry::utils::SdpMatrix2, }; #[cfg(feature = "dim2")] const LIN_IMPULSE_DIM: usize = 1; #[cfg(feature = "dim3")] const LIN_IMPULSE_DIM: usize = 2; #[derive(Debug)] pub(crate) struct WPrismaticVelocityConstraint { mj_lambda1: [usize; SIMD_WIDTH], mj_lambda2: [usize; SIMD_WIDTH], joint_id: [JointIndex; SIMD_WIDTH], r1: Vector, r2: Vector, #[cfg(feature = "dim3")] inv_lhs: Matrix5, #[cfg(feature = "dim3")] rhs: Vector5, #[cfg(feature = "dim3")] impulse: Vector5, #[cfg(feature = "dim2")] inv_lhs: Matrix2, #[cfg(feature = "dim2")] rhs: Vector2, #[cfg(feature = "dim2")] impulse: Vector2, limits_active: bool, limits_impulse: SimdReal, limits_forcedir2: Vector, limits_rhs: SimdReal, limits_inv_lhs: SimdReal, limits_impulse_limits: (SimdReal, SimdReal), #[cfg(feature = "dim2")] basis1: Vector2, #[cfg(feature = "dim3")] basis1: Matrix3x2, im1: SimdReal, im2: SimdReal, ii1_sqrt: AngularInertia, ii2_sqrt: AngularInertia, } impl WPrismaticVelocityConstraint { pub fn from_params( params: &IntegrationParameters, joint_id: [JointIndex; SIMD_WIDTH], rbs1: ( [&RigidBodyPosition; SIMD_WIDTH], [&RigidBodyVelocity; SIMD_WIDTH], [&RigidBodyMassProps; SIMD_WIDTH], [&RigidBodyIds; SIMD_WIDTH], ), rbs2: ( [&RigidBodyPosition; SIMD_WIDTH], [&RigidBodyVelocity; SIMD_WIDTH], [&RigidBodyMassProps; SIMD_WIDTH], [&RigidBodyIds; SIMD_WIDTH], ), cparams: [&PrismaticJoint; SIMD_WIDTH], ) -> Self { let (poss1, vels1, mprops1, ids1) = rbs1; let (poss2, vels2, mprops2, ids2) = rbs2; let position1 = Isometry::from(gather![|ii| poss1[ii].position]); let linvel1 = Vector::from(gather![|ii| vels1[ii].linvel]); let angvel1 = AngVector::::from(gather![|ii| vels1[ii].angvel]); let world_com1 = Point::from(gather![|ii| mprops1[ii].world_com]); let im1 = SimdReal::from(gather![|ii| mprops1[ii].effective_inv_mass]); let ii1_sqrt = AngularInertia::::from(gather![ |ii| mprops1[ii].effective_world_inv_inertia_sqrt ]); let mj_lambda1 = gather![|ii| ids1[ii].active_set_offset]; let position2 = Isometry::from(gather![|ii| poss2[ii].position]); let linvel2 = Vector::from(gather![|ii| vels2[ii].linvel]); let angvel2 = AngVector::::from(gather![|ii| vels2[ii].angvel]); let world_com2 = Point::from(gather![|ii| mprops2[ii].world_com]); let im2 = SimdReal::from(gather![|ii| mprops2[ii].effective_inv_mass]); let ii2_sqrt = AngularInertia::::from(gather![ |ii| mprops2[ii].effective_world_inv_inertia_sqrt ]); let mj_lambda2 = gather![|ii| ids2[ii].active_set_offset]; let local_anchor1 = Point::from(gather![|ii| cparams[ii].local_anchor1]); let local_anchor2 = Point::from(gather![|ii| cparams[ii].local_anchor2]); let local_axis1 = Vector::from(gather![|ii| *cparams[ii].local_axis1]); let local_axis2 = Vector::from(gather![|ii| *cparams[ii].local_axis2]); #[cfg(feature = "dim2")] let local_basis1 = [Vector::from(gather![|ii| cparams[ii].basis1[0]])]; #[cfg(feature = "dim3")] let local_basis1 = [ Vector::from(gather![|ii| cparams[ii].basis1[0]]), Vector::from(gather![|ii| cparams[ii].basis1[1]]), ]; #[cfg(feature = "dim2")] let impulse = Vector2::from(gather![|ii| cparams[ii].impulse]); #[cfg(feature = "dim3")] let impulse = Vector5::from(gather![|ii| cparams[ii].impulse]); let anchor1 = position1 * local_anchor1; let anchor2 = position2 * local_anchor2; let axis1 = position1 * local_axis1; let axis2 = position2 * local_axis2; #[cfg(feature = "dim2")] let basis1 = position1 * local_basis1[0]; #[cfg(feature = "dim3")] let basis1 = Matrix3x2::from_columns(&[position1 * local_basis1[0], position1 * local_basis1[1]]); // #[cfg(feature = "dim2")] // let r21 = Rotation::rotation_between_axis(&axis1, &axis2) // .to_rotation_matrix() // .into_inner(); // #[cfg(feature = "dim3")] // let r21 = Rotation::rotation_between_axis(&axis1, &axis2) // .unwrap_or_else(Rotation::identity) // .to_rotation_matrix() // .into_inner(); // let basis2 = r21 * basis1; // NOTE: we use basis2 := basis1 for now is that allows // simplifications of the computation without introducing // much instabilities. let ii1 = ii1_sqrt.squared(); let r1 = anchor1 - world_com1; let r1_mat = r1.gcross_matrix(); let ii2 = ii2_sqrt.squared(); let r2 = anchor2 - world_com2; let r2_mat = r2.gcross_matrix(); #[allow(unused_mut)] // For 2D. let mut lhs; #[cfg(feature = "dim3")] { let r1_mat_b1 = r1_mat * basis1; let r2_mat_b1 = r2_mat * basis1; lhs = Matrix5::zeros(); let lhs00 = ii1.quadform3x2(&r1_mat_b1).add_diagonal(im1) + ii2.quadform3x2(&r2_mat_b1).add_diagonal(im2); let lhs10 = ii1 * r1_mat_b1 + ii2 * r2_mat_b1; let lhs11 = (ii1 + ii2).into_matrix(); lhs.fixed_slice_mut::<2, 2>(0, 0) .copy_from(&lhs00.into_matrix()); lhs.fixed_slice_mut::<3, 2>(2, 0).copy_from(&lhs10); lhs.fixed_slice_mut::<3, 3>(2, 2).copy_from(&lhs11); } #[cfg(feature = "dim2")] { let b1r1 = basis1.dot(&r1_mat); let b2r2 = basis1.dot(&r2_mat); let m11 = im1 + im2 + b1r1 * ii1 * b1r1 + b2r2 * ii2 * b2r2; let m12 = basis1.dot(&r1_mat) * ii1 + basis1.dot(&r2_mat) * ii2; let m22 = ii1 + ii2; lhs = SdpMatrix2::new(m11, m12, m22); } let anchor_linvel1 = linvel1 + angvel1.gcross(r1); let anchor_linvel2 = linvel2 + angvel2.gcross(r2); // NOTE: we don't use Cholesky in 2D because we only have a 2x2 matrix // for which a textbook inverse is still efficient. #[cfg(feature = "dim2")] let inv_lhs = lhs.inverse_unchecked().into_matrix(); #[cfg(feature = "dim3")] let inv_lhs = Cholesky::new_unchecked(lhs).inverse(); let linvel_err = basis1.tr_mul(&(anchor_linvel2 - anchor_linvel1)); let angvel_err = angvel2 - angvel1; let velocity_solve_fraction = SimdReal::splat(params.velocity_solve_fraction); #[cfg(feature = "dim2")] let mut rhs = Vector2::new(linvel_err.x, angvel_err) * velocity_solve_fraction; #[cfg(feature = "dim3")] let mut rhs = Vector5::new( linvel_err.x, linvel_err.y, angvel_err.x, angvel_err.y, angvel_err.z, ) * velocity_solve_fraction; let velocity_based_erp_inv_dt = params.velocity_based_erp_inv_dt(); if velocity_based_erp_inv_dt != 0.0 { let velocity_based_erp_inv_dt = SimdReal::splat(velocity_based_erp_inv_dt); let linear_err = basis1.tr_mul(&(anchor2 - anchor1)); let local_frame1 = Isometry::from(gather![|ii| cparams[ii].local_frame1()]); let local_frame2 = Isometry::from(gather![|ii| cparams[ii].local_frame2()]); let frame1 = position1 * local_frame1; let frame2 = position2 * local_frame2; let ang_err = frame2.rotation * frame1.rotation.inverse(); #[cfg(feature = "dim2")] { rhs += Vector2::new(linear_err.x, ang_err.angle()) * velocity_based_erp_inv_dt; } #[cfg(feature = "dim3")] { let ang_err = Vector3::from(gather![|ii| ang_err.extract(ii).scaled_axis()]); rhs += Vector5::new(linear_err.x, linear_err.y, ang_err.x, ang_err.y, ang_err.z) * velocity_based_erp_inv_dt; } } // Setup limit constraint. let zero: SimdReal = na::zero(); let limits_forcedir2 = axis2; // hopefully axis1 is colinear with axis2 let mut limits_active = false; let mut limits_rhs = zero; let mut limits_impulse = zero; let mut limits_inv_lhs = zero; let mut limits_impulse_limits = (zero, zero); let limits_enabled = SimdBool::from(gather![|ii| cparams[ii].limits_enabled]); if limits_enabled.any() { let danchor = anchor2 - anchor1; let dist = danchor.dot(&axis1); // TODO: we should allow predictive constraint activation. let min_limit = SimdReal::from(gather![|ii| cparams[ii].limits[0]]); let max_limit = SimdReal::from(gather![|ii| cparams[ii].limits[1]]); let min_enabled = dist.simd_lt(min_limit); let max_enabled = dist.simd_gt(max_limit); limits_impulse_limits.0 = SimdReal::splat(-Real::INFINITY).select(max_enabled, zero); limits_impulse_limits.1 = SimdReal::splat(Real::INFINITY).select(min_enabled, zero); limits_active = (min_enabled | max_enabled).any(); if limits_active { let gcross1 = r1.gcross(axis1); let gcross2 = r2.gcross(axis2); limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1)) * velocity_solve_fraction; limits_rhs += ((dist - max_limit).simd_max(zero) - (min_limit - dist).simd_max(zero)) * SimdReal::splat(velocity_based_erp_inv_dt); limits_impulse = SimdReal::from(gather![|ii| cparams[ii].limits_impulse]) .simd_max(limits_impulse_limits.0) .simd_min(limits_impulse_limits.1); limits_inv_lhs = SimdReal::splat(1.0) / (im1 + im2 + gcross1.gdot(ii1.transform_vector(gcross1)) + gcross2.gdot(ii2.transform_vector(gcross2))); } } WPrismaticVelocityConstraint { joint_id, mj_lambda1, mj_lambda2, im1, ii1_sqrt, im2, ii2_sqrt, limits_active, impulse: impulse * SimdReal::splat(params.warmstart_coeff), limits_impulse: limits_impulse * SimdReal::splat(params.warmstart_coeff), limits_forcedir2, limits_rhs, limits_inv_lhs, limits_impulse_limits, basis1, inv_lhs, rhs, r1, r2, } } pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda1 = DeltaVel { linear: Vector::from(gather![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear]), angular: AngVector::from(gather![ |ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular ]), }; let mut mj_lambda2 = DeltaVel { linear: Vector::from(gather![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear]), angular: AngVector::from(gather![ |ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular ]), }; let lin_impulse = self.basis1 * self.impulse.fixed_rows::(0).into_owned(); #[cfg(feature = "dim2")] let ang_impulse = self.impulse.y; #[cfg(feature = "dim3")] let ang_impulse = self.impulse.fixed_rows::<3>(2).into_owned(); mj_lambda1.linear += lin_impulse * self.im1; mj_lambda1.angular += self .ii1_sqrt .transform_vector(ang_impulse + self.r1.gcross(lin_impulse)); mj_lambda2.linear -= lin_impulse * self.im2; mj_lambda2.angular -= self .ii2_sqrt .transform_vector(ang_impulse + self.r2.gcross(lin_impulse)); // Warmstart limits. if self.limits_active { let limit_impulse1 = -self.limits_forcedir2 * self.limits_impulse; let limit_impulse2 = self.limits_forcedir2 * self.limits_impulse; mj_lambda1.linear += limit_impulse1 * self.im1; mj_lambda1.angular += self .ii1_sqrt .transform_vector(self.r1.gcross(limit_impulse1)); mj_lambda2.linear += limit_impulse2 * self.im2; mj_lambda2.angular += self .ii2_sqrt .transform_vector(self.r2.gcross(limit_impulse2)); } for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii); mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii); } for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); } } fn solve_dofs( &mut self, mj_lambda1: &mut DeltaVel, mj_lambda2: &mut DeltaVel, ) { let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular); let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let lin_vel1 = mj_lambda1.linear + ang_vel1.gcross(self.r1); let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2); let lin_dvel = self.basis1.tr_mul(&(lin_vel2 - lin_vel1)); let ang_dvel = ang_vel2 - ang_vel1; #[cfg(feature = "dim2")] let rhs = Vector2::new(lin_dvel.x, ang_dvel) + self.rhs; #[cfg(feature = "dim3")] let rhs = Vector5::new(lin_dvel.x, lin_dvel.y, ang_dvel.x, ang_dvel.y, ang_dvel.z) + self.rhs; let impulse = self.inv_lhs * rhs; self.impulse += impulse; let lin_impulse = self.basis1 * impulse.fixed_rows::(0).into_owned(); #[cfg(feature = "dim2")] let ang_impulse = impulse.y; #[cfg(feature = "dim3")] let ang_impulse = impulse.fixed_rows::<3>(2).into_owned(); mj_lambda1.linear += lin_impulse * self.im1; mj_lambda1.angular += self .ii1_sqrt .transform_vector(ang_impulse + self.r1.gcross(lin_impulse)); mj_lambda2.linear -= lin_impulse * self.im2; mj_lambda2.angular -= self .ii2_sqrt .transform_vector(ang_impulse + self.r2.gcross(lin_impulse)); } fn solve_limits( &mut self, mj_lambda1: &mut DeltaVel, mj_lambda2: &mut DeltaVel, ) { if self.limits_active { let limits_forcedir1 = -self.limits_forcedir2; let limits_forcedir2 = self.limits_forcedir2; let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular); let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2))) + limits_forcedir1.dot(&(mj_lambda1.linear + ang_vel1.gcross(self.r1))) + self.limits_rhs; let new_impulse = (self.limits_impulse - lin_dvel * self.limits_inv_lhs) .simd_max(self.limits_impulse_limits.0) .simd_min(self.limits_impulse_limits.1); let dimpulse = new_impulse - self.limits_impulse; self.limits_impulse = new_impulse; let lin_impulse1 = limits_forcedir1 * dimpulse; let lin_impulse2 = limits_forcedir2 * dimpulse; mj_lambda1.linear += lin_impulse1 * self.im1; mj_lambda1.angular += self.ii1_sqrt.transform_vector(self.r1.gcross(lin_impulse1)); mj_lambda2.linear += lin_impulse2 * self.im2; mj_lambda2.angular += self.ii2_sqrt.transform_vector(self.r2.gcross(lin_impulse2)); } } pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda1 = DeltaVel { linear: Vector::from(gather![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear]), angular: AngVector::from(gather![ |ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular ]), }; let mut mj_lambda2 = DeltaVel { linear: Vector::from(gather![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear]), angular: AngVector::from(gather![ |ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular ]), }; self.solve_dofs(&mut mj_lambda1, &mut mj_lambda2); self.solve_limits(&mut mj_lambda1, &mut mj_lambda2); for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii); mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii); } for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); } } pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) { for ii in 0..SIMD_WIDTH { let joint = &mut joints_all[self.joint_id[ii]].weight; if let JointParams::PrismaticJoint(rev) = &mut joint.params { rev.impulse = self.impulse.extract(ii); rev.limits_impulse = self.limits_impulse.extract(ii); } } } } #[derive(Debug)] pub(crate) struct WPrismaticVelocityGroundConstraint { mj_lambda2: [usize; SIMD_WIDTH], joint_id: [JointIndex; SIMD_WIDTH], r2: Vector, #[cfg(feature = "dim2")] inv_lhs: Matrix2, #[cfg(feature = "dim2")] rhs: Vector2, #[cfg(feature = "dim2")] impulse: Vector2, #[cfg(feature = "dim3")] inv_lhs: Matrix5, #[cfg(feature = "dim3")] rhs: Vector5, #[cfg(feature = "dim3")] impulse: Vector5, limits_active: bool, limits_forcedir2: Vector, limits_impulse: SimdReal, limits_rhs: SimdReal, limits_impulse_limits: (SimdReal, SimdReal), axis2: Vector, #[cfg(feature = "dim2")] basis1: Vector2, #[cfg(feature = "dim3")] basis1: Matrix3x2, im2: SimdReal, ii2_sqrt: AngularInertia, } impl WPrismaticVelocityGroundConstraint { pub fn from_params( params: &IntegrationParameters, joint_id: [JointIndex; SIMD_WIDTH], rbs1: ( [&RigidBodyPosition; SIMD_WIDTH], [&RigidBodyVelocity; SIMD_WIDTH], [&RigidBodyMassProps; SIMD_WIDTH], ), rbs2: ( [&RigidBodyPosition; SIMD_WIDTH], [&RigidBodyVelocity; SIMD_WIDTH], [&RigidBodyMassProps; SIMD_WIDTH], [&RigidBodyIds; SIMD_WIDTH], ), cparams: [&PrismaticJoint; SIMD_WIDTH], flipped: [bool; SIMD_WIDTH], ) -> Self { let (poss1, vels1, mprops1) = rbs1; let (poss2, vels2, mprops2, ids2) = rbs2; let position1 = Isometry::from(gather![|ii| poss1[ii].position]); let linvel1 = Vector::from(gather![|ii| vels1[ii].linvel]); let angvel1 = AngVector::::from(gather![|ii| vels1[ii].angvel]); let world_com1 = Point::from(gather![|ii| mprops1[ii].world_com]); let position2 = Isometry::from(gather![|ii| poss2[ii].position]); let linvel2 = Vector::from(gather![|ii| vels2[ii].linvel]); let angvel2 = AngVector::::from(gather![|ii| vels2[ii].angvel]); let world_com2 = Point::from(gather![|ii| mprops2[ii].world_com]); let im2 = SimdReal::from(gather![|ii| mprops2[ii].effective_inv_mass]); let ii2_sqrt = AngularInertia::::from(gather![ |ii| mprops2[ii].effective_world_inv_inertia_sqrt ]); let mj_lambda2 = gather![|ii| ids2[ii].active_set_offset]; #[cfg(feature = "dim2")] let impulse = Vector2::from(gather![|ii| cparams[ii].impulse]); #[cfg(feature = "dim3")] let impulse = Vector5::from(gather![|ii| cparams[ii].impulse]); let local_anchor1 = Point::from(gather![|ii| if flipped[ii] { cparams[ii].local_anchor2 } else { cparams[ii].local_anchor1 }]); let local_anchor2 = Point::from(gather![|ii| if flipped[ii] { cparams[ii].local_anchor1 } else { cparams[ii].local_anchor2 }]); let local_axis1 = Vector::from(gather![|ii| if flipped[ii] { *cparams[ii].local_axis2 } else { *cparams[ii].local_axis1 }]); let local_axis2 = Vector::from(gather![|ii| if flipped[ii] { *cparams[ii].local_axis1 } else { *cparams[ii].local_axis2 }]); #[cfg(feature = "dim2")] let basis1 = position1 * Vector::from(gather![|ii| if flipped[ii] { cparams[ii].basis2[0] } else { cparams[ii].basis1[0] }]); #[cfg(feature = "dim3")] let basis1 = Matrix3x2::from_columns(&[ position1 * Vector::from(gather![|ii| if flipped[ii] { cparams[ii].basis2[0] } else { cparams[ii].basis1[0] }]), position1 * Vector::from(gather![|ii| if flipped[ii] { cparams[ii].basis2[1] } else { cparams[ii].basis1[1] }]), ]); let anchor1 = position1 * local_anchor1; let anchor2 = position2 * local_anchor2; let axis1 = position1 * local_axis1; let axis2 = position2 * local_axis2; let ii2 = ii2_sqrt.squared(); let r1 = anchor1 - world_com1; let r2 = anchor2 - world_com2; let r2_mat = r2.gcross_matrix(); #[allow(unused_mut)] // For 2D. let mut lhs; #[cfg(feature = "dim3")] { let r2_mat_b1 = r2_mat * basis1; lhs = Matrix5::zeros(); let lhs00 = ii2.quadform3x2(&r2_mat_b1).add_diagonal(im2); let lhs10 = ii2 * r2_mat_b1; let lhs11 = ii2.into_matrix(); lhs.fixed_slice_mut::<2, 2>(0, 0) .copy_from(&lhs00.into_matrix()); lhs.fixed_slice_mut::<3, 2>(2, 0).copy_from(&lhs10); lhs.fixed_slice_mut::<3, 3>(2, 2).copy_from(&lhs11); } #[cfg(feature = "dim2")] { let b2r2 = basis1.dot(&r2_mat); let m11 = im2 + b2r2 * ii2 * b2r2; let m12 = basis1.dot(&r2_mat) * ii2; let m22 = ii2; lhs = SdpMatrix2::new(m11, m12, m22); } let anchor_linvel1 = linvel1 + angvel1.gcross(r1); let anchor_linvel2 = linvel2 + angvel2.gcross(r2); // NOTE: we don't use Cholesky in 2D because we only have a 2x2 matrix // for which a textbook inverse is still efficient. #[cfg(feature = "dim2")] let inv_lhs = lhs.inverse_unchecked().into_matrix(); #[cfg(feature = "dim3")] let inv_lhs = Cholesky::new_unchecked(lhs).inverse(); let linvel_err = basis1.tr_mul(&(anchor_linvel2 - anchor_linvel1)); let angvel_err = angvel2 - angvel1; let velocity_solve_fraction = SimdReal::splat(params.velocity_solve_fraction); #[cfg(feature = "dim2")] let mut rhs = Vector2::new(linvel_err.x, angvel_err) * velocity_solve_fraction; #[cfg(feature = "dim3")] let mut rhs = Vector5::new( linvel_err.x, linvel_err.y, angvel_err.x, angvel_err.y, angvel_err.z, ) * velocity_solve_fraction; let velocity_based_erp_inv_dt = params.velocity_based_erp_inv_dt(); if velocity_based_erp_inv_dt != 0.0 { let velocity_based_erp_inv_dt = SimdReal::splat(velocity_based_erp_inv_dt); let linear_err = basis1.tr_mul(&(anchor2 - anchor1)); let frame1 = position1 * Isometry::from(gather![|ii| if flipped[ii] { cparams[ii].local_frame2() } else { cparams[ii].local_frame1() }]); let frame2 = position2 * Isometry::from(gather![|ii| if flipped[ii] { cparams[ii].local_frame1() } else { cparams[ii].local_frame2() }]); let ang_err = frame2.rotation * frame1.rotation.inverse(); #[cfg(feature = "dim2")] { rhs += Vector2::new(linear_err.x, ang_err.angle()) * velocity_based_erp_inv_dt; } #[cfg(feature = "dim3")] { let ang_err = Vector3::from(gather![|ii| ang_err.extract(ii).scaled_axis()]); rhs += Vector5::new(linear_err.x, linear_err.y, ang_err.x, ang_err.y, ang_err.z) * velocity_based_erp_inv_dt; } } // Setup limit constraint. let zero: SimdReal = na::zero(); let limits_forcedir2 = axis2; // hopefully axis1 is colinear with axis2 let mut limits_active = false; let mut limits_rhs = zero; let mut limits_impulse = zero; let mut limits_impulse_limits = (zero, zero); let limits_enabled = SimdBool::from(gather![|ii| cparams[ii].limits_enabled]); if limits_enabled.any() { let danchor = anchor2 - anchor1; let dist = danchor.dot(&axis1); // TODO: we should allow predictive constraint activation. let min_limit = SimdReal::from(gather![|ii| cparams[ii].limits[0]]); let max_limit = SimdReal::from(gather![|ii| cparams[ii].limits[1]]); let min_enabled = dist.simd_lt(min_limit); let max_enabled = dist.simd_gt(max_limit); limits_impulse_limits.0 = SimdReal::splat(-Real::INFINITY).select(max_enabled, zero); limits_impulse_limits.1 = SimdReal::splat(Real::INFINITY).select(min_enabled, zero); limits_active = (min_enabled | max_enabled).any(); if limits_active { limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1)) * velocity_solve_fraction; limits_rhs += ((dist - max_limit).simd_max(zero) - (min_limit - dist).simd_max(zero)) * SimdReal::splat(velocity_based_erp_inv_dt); limits_impulse = SimdReal::from(gather![|ii| cparams[ii].limits_impulse]) .simd_max(limits_impulse_limits.0) .simd_min(limits_impulse_limits.1); } } WPrismaticVelocityGroundConstraint { joint_id, mj_lambda2, im2, ii2_sqrt, impulse: impulse * SimdReal::splat(params.warmstart_coeff), limits_active, limits_forcedir2, limits_rhs, limits_impulse: limits_impulse * SimdReal::splat(params.warmstart_coeff), limits_impulse_limits, basis1, inv_lhs, rhs, r2, axis2, } } pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda2 = DeltaVel { linear: Vector::from(gather![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear]), angular: AngVector::from(gather![ |ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular ]), }; let lin_impulse = self.basis1 * self.impulse.fixed_rows::(0).into_owned(); #[cfg(feature = "dim2")] let ang_impulse = self.impulse.y; #[cfg(feature = "dim3")] let ang_impulse = self.impulse.fixed_rows::<3>(2).into_owned(); mj_lambda2.linear -= lin_impulse * self.im2; mj_lambda2.angular -= self .ii2_sqrt .transform_vector(ang_impulse + self.r2.gcross(lin_impulse)); mj_lambda2.linear += self.limits_forcedir2 * (self.im2 * self.limits_impulse); for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); } } fn solve_dofs(&mut self, mj_lambda2: &mut DeltaVel) { let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2); let lin_dvel = self.basis1.tr_mul(&lin_vel2); let ang_dvel = ang_vel2; #[cfg(feature = "dim2")] let rhs = Vector2::new(lin_dvel.x, ang_dvel) + self.rhs; #[cfg(feature = "dim3")] let rhs = Vector5::new(lin_dvel.x, lin_dvel.y, ang_dvel.x, ang_dvel.y, ang_dvel.z) + self.rhs; let impulse = self.inv_lhs * rhs; self.impulse += impulse; let lin_impulse = self.basis1 * impulse.fixed_rows::(0).into_owned(); #[cfg(feature = "dim2")] let ang_impulse = impulse.y; #[cfg(feature = "dim3")] let ang_impulse = impulse.fixed_rows::<3>(2).into_owned(); mj_lambda2.linear -= lin_impulse * self.im2; mj_lambda2.angular -= self .ii2_sqrt .transform_vector(ang_impulse + self.r2.gcross(lin_impulse)); } fn solve_limits(&mut self, mj_lambda2: &mut DeltaVel) { if self.limits_active { // FIXME: the transformation by ii2_sqrt could be avoided by // reusing some computations above. let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let lin_dvel = self .limits_forcedir2 .dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2))) + self.limits_rhs; let new_impulse = (self.limits_impulse - lin_dvel / self.im2) .simd_max(self.limits_impulse_limits.0) .simd_min(self.limits_impulse_limits.1); let dimpulse = new_impulse - self.limits_impulse; self.limits_impulse = new_impulse; mj_lambda2.linear += self.limits_forcedir2 * (self.im2 * dimpulse); } } pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel]) { let mut mj_lambda2 = DeltaVel { linear: Vector::from(gather![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear]), angular: AngVector::from(gather![ |ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular ]), }; self.solve_dofs(&mut mj_lambda2); self.solve_limits(&mut mj_lambda2); for ii in 0..SIMD_WIDTH { mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii); } } pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) { for ii in 0..SIMD_WIDTH { let joint = &mut joints_all[self.joint_id[ii]].weight; if let JointParams::PrismaticJoint(rev) = &mut joint.params { rev.impulse = self.impulse.extract(ii); rev.limits_impulse = self.limits_impulse.extract(ii); } } } }