use super::AnyPositionConstraint; use crate::dynamics::{IntegrationParameters, RigidBodySet}; use crate::geometry::ContactManifold; use crate::math::{ AngularInertia, Isometry, Point, Real, Rotation, SimdReal, Translation, Vector, MAX_MANIFOLD_POINTS, SIMD_WIDTH, }; use crate::utils::{WAngularInertia, WCross, WDot}; use num::Zero; use simba::simd::{SimdBool as _, SimdPartialOrd, SimdValue}; pub(crate) struct WPositionConstraint { pub rb1: [usize; SIMD_WIDTH], pub rb2: [usize; SIMD_WIDTH], // NOTE: the points are relative to the center of masses. pub local_p1: [Point; MAX_MANIFOLD_POINTS], pub local_p2: [Point; MAX_MANIFOLD_POINTS], pub dists: [SimdReal; MAX_MANIFOLD_POINTS], pub local_n1: Vector, pub im1: SimdReal, pub im2: SimdReal, pub ii1: AngularInertia, pub ii2: AngularInertia, pub erp: SimdReal, pub max_linear_correction: SimdReal, pub num_contacts: u8, } impl WPositionConstraint { pub fn generate( params: &IntegrationParameters, manifolds: [&ContactManifold; SIMD_WIDTH], bodies: &RigidBodySet, out_constraints: &mut Vec, push: bool, ) { let rbs1 = array![|ii| bodies.get(manifolds[ii].data.body_pair.body1).unwrap(); SIMD_WIDTH]; let rbs2 = array![|ii| bodies.get(manifolds[ii].data.body_pair.body2).unwrap(); SIMD_WIDTH]; let im1 = SimdReal::from(array![|ii| rbs1[ii].effective_inv_mass; SIMD_WIDTH]); let sqrt_ii1: AngularInertia = AngularInertia::from( array![|ii| rbs1[ii].effective_world_inv_inertia_sqrt; SIMD_WIDTH], ); let im2 = SimdReal::from(array![|ii| rbs2[ii].effective_inv_mass; SIMD_WIDTH]); let sqrt_ii2: AngularInertia = AngularInertia::from( array![|ii| rbs2[ii].effective_world_inv_inertia_sqrt; SIMD_WIDTH], ); let pos1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]); let pos2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]); let local_n1 = pos1.inverse_transform_vector(&Vector::from( array![|ii| manifolds[ii].data.normal; SIMD_WIDTH], )); let rb1 = array![|ii| rbs1[ii].island_offset; SIMD_WIDTH]; let rb2 = array![|ii| rbs2[ii].island_offset; SIMD_WIDTH]; let num_active_contacts = manifolds[0].data.num_active_contacts(); for l in (0..num_active_contacts).step_by(MAX_MANIFOLD_POINTS) { let manifold_points = array![|ii| &manifolds[ii].data.solver_contacts[l..]; SIMD_WIDTH]; let num_points = manifold_points[0].len().min(MAX_MANIFOLD_POINTS); let mut constraint = WPositionConstraint { rb1, rb2, local_p1: [Point::origin(); MAX_MANIFOLD_POINTS], local_p2: [Point::origin(); MAX_MANIFOLD_POINTS], local_n1, dists: [SimdReal::zero(); MAX_MANIFOLD_POINTS], im1, im2, ii1: sqrt_ii1.squared(), ii2: sqrt_ii2.squared(), erp: SimdReal::splat(params.position_erp), max_linear_correction: SimdReal::splat(params.max_linear_correction), num_contacts: num_points as u8, }; for i in 0..num_points { let point = Point::from(array![|ii| manifold_points[ii][i].point; SIMD_WIDTH]); let dist = SimdReal::from(array![|ii| manifold_points[ii][i].dist; SIMD_WIDTH]); constraint.local_p1[i] = pos1.inverse_transform_point(&point); constraint.local_p2[i] = pos2.inverse_transform_point(&point); constraint.dists[i] = dist; } if push { out_constraints.push(AnyPositionConstraint::GroupedNonGround(constraint)); } else { out_constraints[manifolds[0].data.constraint_index + l / MAX_MANIFOLD_POINTS] = AnyPositionConstraint::GroupedNonGround(constraint); } } } pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry]) { // FIXME: can we avoid most of the multiplications by pos1/pos2? // Compute jacobians. let mut pos1 = Isometry::from(array![|ii| positions[self.rb1[ii]]; SIMD_WIDTH]); let mut pos2 = Isometry::from(array![|ii| positions[self.rb2[ii]]; SIMD_WIDTH]); let allowed_err = SimdReal::splat(params.allowed_linear_error); for k in 0..self.num_contacts as usize { let target_dist = -self.dists[k] - allowed_err; let n1 = pos1 * self.local_n1; let p1 = pos1 * self.local_p1[k]; let p2 = pos2 * self.local_p2[k]; let dpos = p2 - p1; let dist = dpos.dot(&n1); // NOTE: this condition does not seem to be useful perfomancewise? if dist.simd_lt(target_dist).any() { // NOTE: only works for the point-point case. let p1 = p2 - n1 * dist; let err = ((dist - target_dist) * self.erp) .simd_clamp(-self.max_linear_correction, SimdReal::zero()); let dp1 = p1.coords - pos1.translation.vector; let dp2 = p2.coords - pos2.translation.vector; let gcross1 = dp1.gcross(n1); let gcross2 = -dp2.gcross(n1); let ii_gcross1 = self.ii1.transform_vector(gcross1); let ii_gcross2 = self.ii2.transform_vector(gcross2); // Compute impulse. let inv_r = self.im1 + self.im2 + gcross1.gdot(ii_gcross1) + gcross2.gdot(ii_gcross2); let impulse = err / inv_r; // Apply impulse. pos1.translation = Translation::from(n1 * (impulse * self.im1)) * pos1.translation; pos1.rotation = Rotation::new(ii_gcross1 * impulse) * pos1.rotation; pos2.translation = Translation::from(n1 * (-impulse * self.im2)) * pos2.translation; pos2.rotation = Rotation::new(ii_gcross2 * impulse) * pos2.rotation; } } for ii in 0..SIMD_WIDTH { positions[self.rb1[ii]] = pos1.extract(ii); } for ii in 0..SIMD_WIDTH { positions[self.rb2[ii]] = pos2.extract(ii); } } }