use super::AnyPositionConstraint; use crate::dynamics::{IntegrationParameters, RigidBodySet}; use crate::geometry::ContactManifold; use crate::math::{ AngularInertia, Isometry, Point, Real, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS, }; use crate::utils::{WAngularInertia, WCross, WDot}; pub(crate) struct PositionGroundConstraint { pub rb2: usize, // NOTE: the points are relative to the center of masses. pub p1: [Point; MAX_MANIFOLD_POINTS], pub local_p2: [Point; MAX_MANIFOLD_POINTS], pub dists: [Real; MAX_MANIFOLD_POINTS], pub n1: Vector, pub num_contacts: u8, pub im2: Real, pub ii2: AngularInertia, pub erp: Real, pub max_linear_correction: Real, } impl PositionGroundConstraint { pub fn generate( params: &IntegrationParameters, manifold: &ContactManifold, bodies: &RigidBodySet, out_constraints: &mut Vec, push: bool, ) { let mut rb1 = &bodies[manifold.data.body_pair.body1]; let mut rb2 = &bodies[manifold.data.body_pair.body2]; let flip = manifold.data.relative_dominance < 0; let n1 = if flip { std::mem::swap(&mut rb1, &mut rb2); -manifold.data.normal } else { manifold.data.normal }; for (l, manifold_contacts) in manifold .data .solver_contacts .chunks(MAX_MANIFOLD_POINTS) .enumerate() { let mut p1 = [Point::origin(); MAX_MANIFOLD_POINTS]; let mut local_p2 = [Point::origin(); MAX_MANIFOLD_POINTS]; let mut dists = [0.0; MAX_MANIFOLD_POINTS]; for k in 0..manifold_contacts.len() { p1[k] = manifold_contacts[k].point; local_p2[k] = rb2 .position .inverse_transform_point(&manifold_contacts[k].point); dists[k] = manifold_contacts[k].dist; } let constraint = PositionGroundConstraint { rb2: rb2.active_set_offset, p1, local_p2, n1, dists, im2: rb2.effective_inv_mass, ii2: rb2.effective_world_inv_inertia_sqrt.squared(), num_contacts: manifold_contacts.len() as u8, erp: params.erp, max_linear_correction: params.max_linear_correction, }; if push { out_constraints.push(AnyPositionConstraint::NonGroupedGround(constraint)); } else { out_constraints[manifold.data.constraint_index + l] = AnyPositionConstraint::NonGroupedGround(constraint); } } } pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry]) { // FIXME: can we avoid most of the multiplications by pos1/pos2? // Compute jacobians. let mut pos2 = positions[self.rb2]; let allowed_err = params.allowed_linear_error; for k in 0..self.num_contacts as usize { let target_dist = -self.dists[k] - allowed_err; let n1 = self.n1; let p1 = self.p1[k]; let p2 = pos2 * self.local_p2[k]; let dpos = p2 - p1; let dist = dpos.dot(&n1); if dist < target_dist { let err = ((dist - target_dist) * self.erp).max(-self.max_linear_correction); let dp2 = p2.coords - pos2.translation.vector; let gcross2 = -dp2.gcross(n1); let ii_gcross2 = self.ii2.transform_vector(gcross2); // Compute impulse. let inv_r = self.im2 + gcross2.gdot(ii_gcross2); let impulse = err / inv_r; // Apply impulse. let tra2 = Translation::from(n1 * (-impulse * self.im2)); let rot2 = Rotation::new(ii_gcross2 * impulse); pos2 = Isometry::from_parts(tra2 * pos2.translation, rot2 * pos2.rotation); } } positions[self.rb2] = pos2; } }