use super::AnyPositionConstraint; use crate::dynamics::{IntegrationParameters, RigidBodySet}; use crate::geometry::{ContactManifold, KinematicsCategory}; use crate::math::{ AngularInertia, Isometry, Point, Rotation, SimdFloat, Translation, Vector, MAX_MANIFOLD_POINTS, SIMD_WIDTH, }; use crate::utils::{WAngularInertia, WCross, WDot}; use num::Zero; use simba::simd::{SimdBool as _, SimdComplexField, SimdPartialOrd, SimdValue}; pub(crate) struct WPositionGroundConstraint { pub rb2: [usize; SIMD_WIDTH], // NOTE: the points are relative to the center of masses. pub p1: [Point; MAX_MANIFOLD_POINTS], pub local_p2: [Point; MAX_MANIFOLD_POINTS], pub n1: Vector, pub radius: SimdFloat, pub im2: SimdFloat, pub ii2: AngularInertia, pub erp: SimdFloat, pub max_linear_correction: SimdFloat, pub num_contacts: u8, } impl WPositionGroundConstraint { pub fn generate( params: &IntegrationParameters, manifolds: [&ContactManifold; SIMD_WIDTH], bodies: &RigidBodySet, out_constraints: &mut Vec, push: bool, ) { let mut rbs1 = array![|ii| bodies.get(manifolds[ii].body_pair.body1).unwrap(); SIMD_WIDTH]; let mut rbs2 = array![|ii| bodies.get(manifolds[ii].body_pair.body2).unwrap(); SIMD_WIDTH]; let mut flipped = [false; SIMD_WIDTH]; for ii in 0..SIMD_WIDTH { if !rbs2[ii].is_dynamic() { flipped[ii] = true; std::mem::swap(&mut rbs1[ii], &mut rbs2[ii]); } } let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]); let sqrt_ii2: AngularInertia = AngularInertia::from(array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH]); let local_n1 = Vector::from( array![|ii| if flipped[ii] { manifolds[ii].local_n2 } else { manifolds[ii].local_n1 }; SIMD_WIDTH], ); let local_n2 = Vector::from( array![|ii| if flipped[ii] { manifolds[ii].local_n1 } else { manifolds[ii].local_n2 }; SIMD_WIDTH], ); let delta1 = Isometry::from( array![|ii| if flipped[ii] { manifolds[ii].delta2 } else { manifolds[ii].delta1 }; SIMD_WIDTH], ); let delta2 = Isometry::from( array![|ii| if flipped[ii] { manifolds[ii].delta1 } else { manifolds[ii].delta2 }; SIMD_WIDTH], ); let radius1 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius1; SIMD_WIDTH]); let radius2 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius2; SIMD_WIDTH]); let coll_pos1 = delta1 * Isometry::from(array![|ii| rbs1[ii].predicted_position; SIMD_WIDTH]); let rb2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH]; let radius = radius1 + radius2 /*- SimdFloat::splat(params.allowed_linear_error)*/; let n1 = coll_pos1 * local_n1; for l in (0..manifolds[0].num_active_contacts()).step_by(MAX_MANIFOLD_POINTS) { let manifold_points = array![|ii| &manifolds[ii].active_contacts()[l..]; SIMD_WIDTH]; let num_points = manifold_points[0].len().min(MAX_MANIFOLD_POINTS); let mut constraint = WPositionGroundConstraint { rb2, p1: [Point::origin(); MAX_MANIFOLD_POINTS], local_p2: [Point::origin(); MAX_MANIFOLD_POINTS], n1, radius, im2, ii2: sqrt_ii2.squared(), erp: SimdFloat::splat(params.erp), max_linear_correction: SimdFloat::splat(params.max_linear_correction), num_contacts: num_points as u8, }; for i in 0..num_points { let local_p1 = Point::from( array![|ii| if flipped[ii] { manifold_points[ii][i].local_p2 } else { manifold_points[ii][i].local_p1 }; SIMD_WIDTH], ); let local_p2 = Point::from( array![|ii| if flipped[ii] { manifold_points[ii][i].local_p1 } else { manifold_points[ii][i].local_p2 }; SIMD_WIDTH], ); constraint.p1[i] = coll_pos1 * local_p1 - n1 * radius1; constraint.local_p2[i] = delta2 * (local_p2 - local_n2 * radius2); } if push { if manifolds[0].kinematics.category == KinematicsCategory::PointPoint { out_constraints .push(AnyPositionConstraint::GroupedPointPointGround(constraint)); } else { out_constraints .push(AnyPositionConstraint::GroupedPlanePointGround(constraint)); } } else { if manifolds[0].kinematics.category == KinematicsCategory::PointPoint { out_constraints[manifolds[0].constraint_index + l / MAX_MANIFOLD_POINTS] = AnyPositionConstraint::GroupedPointPointGround(constraint); } else { out_constraints[manifolds[0].constraint_index + l / MAX_MANIFOLD_POINTS] = AnyPositionConstraint::GroupedPlanePointGround(constraint); } } } } pub fn solve_point_point( &self, params: &IntegrationParameters, positions: &mut [Isometry], ) { // FIXME: can we avoid most of the multiplications by pos1/pos2? // Compute jacobians. let mut pos2 = Isometry::from(array![|ii| positions[self.rb2[ii]]; SIMD_WIDTH]); let allowed_err = SimdFloat::splat(params.allowed_linear_error); let target_dist = self.radius - allowed_err; for k in 0..self.num_contacts as usize { let p1 = self.p1[k]; let p2 = pos2 * self.local_p2[k]; let dpos = p2 - p1; let sqdist = dpos.norm_squared(); if sqdist.simd_lt(target_dist * target_dist).any() { let dist = sqdist.simd_sqrt(); let n = dpos / dist; let err = ((dist - target_dist) * self.erp) .simd_clamp(-self.max_linear_correction, SimdFloat::zero()); let dp2 = p2.coords - pos2.translation.vector; let gcross2 = -dp2.gcross(n); let ii_gcross2 = self.ii2.transform_vector(gcross2); // Compute impulse. let inv_r = self.im2 + gcross2.gdot(ii_gcross2); let impulse = err / inv_r; // Apply impulse. pos2.translation = Translation::from(n * (-impulse * self.im2)) * pos2.translation; pos2.rotation = Rotation::new(ii_gcross2 * impulse) * pos2.rotation; } } for ii in 0..SIMD_WIDTH { positions[self.rb2[ii]] = pos2.extract(ii); } } pub fn solve_plane_point( &self, params: &IntegrationParameters, positions: &mut [Isometry], ) { // FIXME: can we avoid most of the multiplications by pos1/pos2? // Compute jacobians. let mut pos2 = Isometry::from(array![|ii| positions[self.rb2[ii]]; SIMD_WIDTH]); let allowed_err = SimdFloat::splat(params.allowed_linear_error); let target_dist = self.radius - allowed_err; for k in 0..self.num_contacts as usize { let n1 = self.n1; let p1 = self.p1[k]; let p2 = pos2 * self.local_p2[k]; let dpos = p2 - p1; let dist = dpos.dot(&n1); // NOTE: this condition does not seem to be useful perfomancewise? if dist.simd_lt(target_dist).any() { let err = ((dist - target_dist) * self.erp) .simd_clamp(-self.max_linear_correction, SimdFloat::zero()); let dp2 = p2.coords - pos2.translation.vector; let gcross2 = -dp2.gcross(n1); let ii_gcross2 = self.ii2.transform_vector(gcross2); // Compute impulse. let inv_r = self.im2 + gcross2.gdot(ii_gcross2); let impulse = err / inv_r; // Apply impulse. pos2.translation = Translation::from(n1 * (-impulse * self.im2)) * pos2.translation; pos2.rotation = Rotation::new(ii_gcross2 * impulse) * pos2.rotation; } } for ii in 0..SIMD_WIDTH { positions[self.rb2[ii]] = pos2.extract(ii); } } }