//! Structures related to geometry: colliders, shapes, etc. pub use self::broad_phase_multi_sap::BroadPhase; pub use self::collider::{Collider, ColliderBuilder}; pub use self::collider_set::{ColliderHandle, ColliderSet}; pub use self::contact_pair::{ContactData, ContactManifoldData}; pub use self::contact_pair::{ContactPair, SolverContact, SolverFlags}; pub use self::interaction_graph::{ ColliderGraphIndex, InteractionGraph, RigidBodyGraphIndex, TemporaryInteractionIndex, }; pub use self::interaction_groups::InteractionGroups; pub use self::narrow_phase::NarrowPhase; pub use self::pair_filter::{ContactPairFilter, IntersectionPairFilter, PairFilterContext}; pub use parry::query::TrackedContact; /// A contact between two colliders. pub type Contact = parry::query::TrackedContact; /// A contact manifold between two colliders. pub type ContactManifold = parry::query::ContactManifold; /// A segment shape. pub type Segment = parry::shape::Segment; /// A cuboid shape. pub type Cuboid = parry::shape::Cuboid; /// A triangle shape. pub type Triangle = parry::shape::Triangle; /// A ball shape. pub type Ball = parry::shape::Ball; /// A capsule shape. pub type Capsule = parry::shape::Capsule; /// A heightfield shape. pub type HeightField = parry::shape::HeightField; /// A cylindrical shape. #[cfg(feature = "dim3")] pub type Cylinder = parry::shape::Cylinder; /// A cone shape. #[cfg(feature = "dim3")] pub type Cone = parry::shape::Cone; /// An axis-aligned bounding box. pub type AABB = parry::bounding_volume::AABB; /// A ray that can be cast against colliders. pub type Ray = parry::query::Ray; /// The intersection between a ray and a collider. pub type RayIntersection = parry::query::RayIntersection; /// The the projection of a point on a collider. pub type PointProjection = parry::query::PointProjection; /// The the time of impact between two shapes. pub type TOI = parry::query::TOI; pub use parry::shape::SharedShape; #[derive(Copy, Clone, Hash, Debug)] /// Events occurring when two collision objects start or stop being in contact (or penetration). pub enum ContactEvent { /// Event occurring when two collision objects start being in contact. /// /// This event is generated whenever the narrow-phase finds a contact between two collision objects that did not have any contact at the last update. Started(ColliderHandle, ColliderHandle), /// Event occurring when two collision objects stop being in contact. /// /// This event is generated whenever the narrow-phase fails to find any contact between two collision objects that did have at least one contact at the last update. Stopped(ColliderHandle, ColliderHandle), } #[derive(Copy, Clone, Debug)] /// Events occurring when two collision objects start or stop being in close proximity, contact, or disjoint. pub struct IntersectionEvent { /// The first collider to which the proximity event applies. pub collider1: ColliderHandle, /// The second collider to which the proximity event applies. pub collider2: ColliderHandle, /// Are the two colliders intersecting? pub intersecting: bool, } impl IntersectionEvent { /// Instantiates a new proximity event. /// /// Panics if `prev_status` is equal to `new_status`. pub fn new(collider1: ColliderHandle, collider2: ColliderHandle, intersecting: bool) -> Self { Self { collider1, collider2, intersecting, } } } pub(crate) use self::broad_phase_multi_sap::{BroadPhasePairEvent, ColliderPair}; pub(crate) use self::collider_set::RemovedCollider; pub(crate) use self::narrow_phase::ContactManifoldIndex; pub(crate) use parry::partitioning::SimdQuadTree; pub use parry::shape::*; #[cfg(feature = "serde-serialize")] pub(crate) fn default_persistent_query_dispatcher( ) -> std::sync::Arc> { std::sync::Arc::new(parry::query::DefaultQueryDispatcher) } #[cfg(feature = "serde-serialize")] pub(crate) fn default_query_dispatcher() -> std::sync::Arc { std::sync::Arc::new(parry::query::DefaultQueryDispatcher) } mod broad_phase_multi_sap; mod collider; mod collider_set; mod contact_pair; mod interaction_graph; mod interaction_groups; mod narrow_phase; mod pair_filter;