use crate::geometry::PolyhedronFace; use crate::geometry::{cuboid, Cone, Cuboid, Cylinder, Segment, Triangle}; use crate::math::{Point, Vector}; use approx::AbsDiffEq; use na::{Unit, Vector2}; use ncollide::shape::SupportMap; /// Trait implemented by convex shapes with features with polyhedral approximations. pub trait PolygonalFeatureMap: SupportMap { fn local_support_feature(&self, dir: &Unit>, out_feature: &mut PolyhedronFace); } impl PolygonalFeatureMap for Segment { fn local_support_feature(&self, _: &Unit>, out_feature: &mut PolyhedronFace) { *out_feature = PolyhedronFace::from(*self); } } impl PolygonalFeatureMap for Triangle { fn local_support_feature(&self, _: &Unit>, out_feature: &mut PolyhedronFace) { *out_feature = PolyhedronFace::from(*self); } } impl PolygonalFeatureMap for Cuboid { fn local_support_feature(&self, dir: &Unit>, out_feature: &mut PolyhedronFace) { let face = cuboid::support_face(self, **dir); *out_feature = PolyhedronFace::from(face); } } impl PolygonalFeatureMap for Cylinder { fn local_support_feature(&self, dir: &Unit>, out_features: &mut PolyhedronFace) { // About feature ids. // At all times, we consider our cylinder to be approximated as follows: // - The curved part is approximated by a single segment. // - Each flat cap of the cylinder is approximated by a square. // - The curved-part segment has a feature ID of 0, and its endpoint with negative // `y` coordinate has an ID of 1. // - The bottom cap has its vertices with feature ID of 1,3,5,7 (in counter-clockwise order // when looking at the cap with an eye looking towards +y). // - The bottom cap has its four edge feature IDs of 2,4,6,8, in counter-clockwise order. // - The bottom cap has its face feature ID of 9. // - The feature IDs of the top cap are the same as the bottom cap to which we add 10. // So its vertices have IDs 11,13,15,17, its edges 12,14,16,18, and its face 19. // - Note that at all times, one of each cap's vertices are the same as the curved-part // segment endpoints. let dir2 = Vector2::new(dir.x, dir.z) .try_normalize(f32::default_epsilon()) .unwrap_or(Vector2::x()); if dir.y.abs() < 0.5 { // We return a segment lying on the cylinder's curved part. out_features.vertices[0] = Point::new( dir2.x * self.radius, -self.half_height, dir2.y * self.radius, ); out_features.vertices[1] = Point::new(dir2.x * self.radius, self.half_height, dir2.y * self.radius); out_features.eids = [0, 0, 0, 0]; out_features.fid = 0; out_features.num_vertices = 2; out_features.vids = [1, 11, 11, 11]; } else { // We return a square approximation of the cylinder cap. let y = self.half_height.copysign(dir.y); out_features.vertices[0] = Point::new(dir2.x * self.radius, y, dir2.y * self.radius); out_features.vertices[1] = Point::new(-dir2.y * self.radius, y, dir2.x * self.radius); out_features.vertices[2] = Point::new(-dir2.x * self.radius, y, -dir2.y * self.radius); out_features.vertices[3] = Point::new(dir2.y * self.radius, y, -dir2.x * self.radius); if dir.y < 0.0 { out_features.eids = [2, 4, 6, 8]; out_features.fid = 9; out_features.num_vertices = 4; out_features.vids = [1, 3, 5, 7]; } else { out_features.eids = [12, 14, 16, 18]; out_features.fid = 19; out_features.num_vertices = 4; out_features.vids = [11, 13, 15, 17]; } } } } impl PolygonalFeatureMap for Cone { fn local_support_feature(&self, dir: &Unit>, out_features: &mut PolyhedronFace) { // About feature ids. It is very similar to the feature ids of cylinders. // At all times, we consider our cone to be approximated as follows: // - The curved part is approximated by a single segment. // - The flat cap of the cone is approximated by a square. // - The curved-part segment has a feature ID of 0, and its endpoint with negative // `y` coordinate has an ID of 1. // - The bottom cap has its vertices with feature ID of 1,3,5,7 (in counter-clockwise order // when looking at the cap with an eye looking towards +y). // - The bottom cap has its four edge feature IDs of 2,4,6,8, in counter-clockwise order. // - The bottom cap has its face feature ID of 9. // - Note that at all times, one of the cap's vertices are the same as the curved-part // segment endpoints. let dir2 = Vector2::new(dir.x, dir.z) .try_normalize(f32::default_epsilon()) .unwrap_or(Vector2::x()); if dir.y > 0.0 { // We return a segment lying on the cone's curved part. out_features.vertices[0] = Point::new( dir2.x * self.radius, -self.half_height, dir2.y * self.radius, ); out_features.vertices[1] = Point::new(0.0, self.half_height, 0.0); out_features.eids = [0, 0, 0, 0]; out_features.fid = 0; out_features.num_vertices = 2; out_features.vids = [1, 11, 11, 11]; } else { // We return a square approximation of the cone cap. let y = -self.half_height; out_features.vertices[0] = Point::new(dir2.x * self.radius, y, dir2.y * self.radius); out_features.vertices[1] = Point::new(-dir2.y * self.radius, y, dir2.x * self.radius); out_features.vertices[2] = Point::new(-dir2.x * self.radius, y, -dir2.y * self.radius); out_features.vertices[3] = Point::new(dir2.y * self.radius, y, -dir2.x * self.radius); out_features.eids = [2, 4, 6, 8]; out_features.fid = 9; out_features.num_vertices = 4; out_features.vids = [1, 3, 5, 7]; } } }