use crate::geometry::{Triangle, WAABBHierarchy}; use crate::math::{Isometry, Point}; use na::Point3; use ncollide::bounding_volume::{HasBoundingVolume, AABB}; #[derive(Clone)] #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] /// A triangle mesh. pub struct Trimesh { waabb_tree: WAABBHierarchy, aabb: AABB, vertices: Vec>, indices: Vec>, } impl Trimesh { /// Creates a new triangle mesh from a vertex buffer and an index buffer. pub fn new(vertices: Vec>, indices: Vec>) -> Self { assert!( vertices.len() > 1, "A triangle mesh must contain at least one point." ); assert!( indices.len() > 1, "A triangle mesh must contain at least one triangle." ); // z-sort the indices. // indices.sort_unstable_by(|idx, jdx| { // let ti = Triangle::new( // vertices[idx[0] as usize], // vertices[idx[1] as usize], // vertices[idx[2] as usize], // ); // let tj = Triangle::new( // vertices[jdx[0] as usize], // vertices[jdx[1] as usize], // vertices[jdx[2] as usize], // ); // let center_i = (ti.a.coords + ti.b.coords + ti.c.coords) / 3.0; // let center_j = (tj.a.coords + tj.b.coords + tj.c.coords) / 3.0; // crate::geometry::z_cmp_floats(center_i.as_slice(), center_j.as_slice()) // .unwrap_or(std::cmp::Ordering::Equal) // }); let aabb = AABB::from_points(&vertices); let aabbs: Vec<_> = indices .iter() .map(|idx| { Triangle::new( vertices[idx[0] as usize], vertices[idx[1] as usize], vertices[idx[2] as usize], ) .local_bounding_volume() }) .collect(); let waabb_tree = WAABBHierarchy::new(&aabbs); Self { waabb_tree, aabb, vertices, indices, } } /// Compute the axis-aligned bounding box of this triangle mesh. pub fn aabb(&self, pos: &Isometry) -> AABB { self.aabb.transform_by(pos) } pub(crate) fn waabbs(&self) -> &WAABBHierarchy { &self.waabb_tree } /// The number of triangles forming this mesh. pub fn num_triangles(&self) -> usize { self.indices.len() } /// An iterator through all the triangles of this mesh. pub fn triangles(&self) -> impl Iterator + '_ { self.indices.iter().map(move |ids| { Triangle::new( self.vertices[ids.x as usize], self.vertices[ids.y as usize], self.vertices[ids.z as usize], ) }) } /// Get the `i`-th triangle of this mesh. pub fn triangle(&self, i: usize) -> Triangle { let idx = self.indices[i]; Triangle::new( self.vertices[idx.x as usize], self.vertices[idx.y as usize], self.vertices[idx.z as usize], ) } /// The vertex buffer of this mesh. pub fn vertices(&self) -> &[Point] { &self.vertices[..] } /// The index buffer of this mesh. pub fn indices(&self) -> &[Point3] { &self.indices } /// A flat view of the index buffer of this mesh. pub fn flat_indices(&self) -> &[u32] { unsafe { let len = self.indices.len() * 3; let data = self.indices.as_ptr() as *const u32; std::slice::from_raw_parts(data, len) } } }