use crate::{ physics::{PhysicsEvents, PhysicsState}, GraphicsManager, }; use kiss3d::window::Window; use plugin::HarnessPlugin; use rapier::dynamics::{CCDSolver, IntegrationParameters, JointSet, RigidBodySet}; use rapier::geometry::{BroadPhase, ColliderSet, NarrowPhase}; use rapier::math::Vector; use rapier::pipeline::{ChannelEventCollector, PhysicsHooks, PhysicsPipeline, QueryPipeline}; pub mod plugin; pub struct RunState { #[cfg(feature = "parallel")] pub thread_pool: rapier::rayon::ThreadPool, pub num_threads: usize, pub timestep_id: usize, pub time: f32, } impl RunState { pub fn new() -> Self { #[cfg(feature = "parallel")] let num_threads = num_cpus::get_physical(); #[cfg(not(feature = "parallel"))] let num_threads = 1; #[cfg(feature = "parallel")] let thread_pool = rapier::rayon::ThreadPoolBuilder::new() .num_threads(num_threads) .build() .unwrap(); Self { #[cfg(feature = "parallel")] thread_pool: thread_pool, num_threads, timestep_id: 0, time: 0.0, } } } pub struct Harness { pub physics: PhysicsState, max_steps: usize, callbacks: Callbacks, plugins: Vec>, events: PhysicsEvents, event_handler: ChannelEventCollector, pub state: RunState, } type Callbacks = Vec< Box< dyn FnMut( Option<&mut Window>, Option<&mut GraphicsManager>, &mut PhysicsState, &PhysicsEvents, &RunState, ), >, >; #[allow(dead_code)] impl Harness { pub fn new_empty() -> Self { let contact_channel = crossbeam::channel::unbounded(); let proximity_channel = crossbeam::channel::unbounded(); let event_handler = ChannelEventCollector::new(proximity_channel.0, contact_channel.0); let events = PhysicsEvents { contact_events: contact_channel.1, intersection_events: proximity_channel.1, }; let physics = PhysicsState::new(); let state = RunState::new(); Self { physics, max_steps: 1000, callbacks: Vec::new(), plugins: Vec::new(), events, event_handler, state, } } pub fn new(bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) -> Self { let mut res = Self::new_empty(); res.set_world(bodies, colliders, joints); res } pub fn set_max_steps(&mut self, max_steps: usize) { self.max_steps = max_steps } pub fn integration_parameters_mut(&mut self) -> &mut IntegrationParameters { &mut self.physics.integration_parameters } pub fn clear_callbacks(&mut self) { self.callbacks.clear(); } pub fn physics_state_mut(&mut self) -> &mut PhysicsState { &mut self.physics } pub fn set_world(&mut self, bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) { self.set_world_with_params(bodies, colliders, joints, Vector::y() * -9.81, ()) } pub fn set_world_with_params( &mut self, bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet, gravity: Vector, hooks: impl PhysicsHooks + 'static, ) { // println!("Num bodies: {}", bodies.len()); // println!("Num joints: {}", joints.len()); self.physics.gravity = gravity; self.physics.bodies = bodies; self.physics.colliders = colliders; self.physics.joints = joints; self.physics.hooks = Box::new(hooks); self.physics.broad_phase = BroadPhase::new(); self.physics.narrow_phase = NarrowPhase::new(); self.state.timestep_id = 0; self.physics.ccd_solver = CCDSolver::new(); self.physics.query_pipeline = QueryPipeline::new(); self.physics.pipeline = PhysicsPipeline::new(); self.physics.pipeline.counters.enable(); } pub fn add_plugin(&mut self, plugin: impl HarnessPlugin + 'static) { self.plugins.push(Box::new(plugin)); } pub fn add_callback< F: FnMut( Option<&mut Window>, Option<&mut GraphicsManager>, &mut PhysicsState, &PhysicsEvents, &RunState, ) + 'static, >( &mut self, callback: F, ) { self.callbacks.push(Box::new(callback)); } pub fn step(&mut self) { self.step_with_graphics(None, None); } pub fn step_with_graphics( &mut self, window: Option<&mut Window>, graphics: Option<&mut GraphicsManager>, ) { #[cfg(feature = "parallel")] { let physics = &mut self.physics; let event_handler = &self.event_handler; self.state.thread_pool.install(|| { physics.pipeline.step( &physics.gravity, &physics.integration_parameters, &mut physics.broad_phase, &mut physics.narrow_phase, &mut physics.bodies, &mut physics.colliders, &mut physics.joints, &mut physics.ccd_solver, &*physics.hooks, event_handler, ); }); } #[cfg(not(feature = "parallel"))] self.physics.pipeline.step( &self.physics.gravity, &self.physics.integration_parameters, &mut self.physics.broad_phase, &mut self.physics.narrow_phase, &mut self.physics.bodies, &mut self.physics.colliders, &mut self.physics.joints, &mut self.physics.ccd_solver, &*self.physics.hooks, &self.event_handler, ); self.physics .query_pipeline .update(&self.physics.bodies, &self.physics.colliders); for plugin in &mut self.plugins { plugin.step(&mut self.physics, &self.state) } // FIXME: This assumes either window & graphics are Some, or they are all None // this is required as we cannot pass Option<&mut Window> & Option<&mut GraphicsManager directly in a loop // there must be a better way of doing this? match (window, graphics) { (Some(window), Some(graphics)) => { for f in &mut self.callbacks { f( Some(window), Some(graphics), &mut self.physics, &self.events, &self.state, ); } } _ => { for f in &mut self.callbacks { f(None, None, &mut self.physics, &self.events, &self.state); } } } for plugin in &mut self.plugins { plugin.run_callbacks(&mut self.physics, &self.events, &self.state) } self.events.poll_all(); self.state.time += self.physics.integration_parameters.dt; self.state.timestep_id += 1; } pub fn run(&mut self) { for _ in 0..self.max_steps { self.step(); } } }