#![allow(warnings)] // TODO: remove this. #[cfg(feature = "dim2")] use crate::math::Vector; use crate::math::{Isometry, Point}; use crate::objects::node::{self, GraphicsNode}; use kiss3d::window::Window; use na::Point3; use rapier::geometry::{ColliderHandle, ColliderSet}; pub struct Convex { color: Point3, base_color: Point3, gfx: GraphicsNode, body: ColliderHandle, delta: Isometry, } impl Convex { pub fn new( body: ColliderHandle, delta: Isometry, vertices: Vec>, #[cfg(feature = "dim3")] indices: Vec<[u32; 3]>, color: Point3, window: &mut Window, ) -> Convex { #[cfg(feature = "dim2")] let node = window.add_convex_polygon(vertices, Vector::from_element(1.0)); #[cfg(feature = "dim3")] let node = { use std::cell::RefCell; use std::rc::Rc; let mut mesh_vertices = Vec::new(); let mut mesh_indices = Vec::new(); for idx in indices { let i = mesh_vertices.len() as u16; mesh_vertices.push(vertices[idx[0] as usize]); mesh_vertices.push(vertices[idx[1] as usize]); mesh_vertices.push(vertices[idx[2] as usize]); mesh_indices.push(Point3::new(i, i + 1, i + 2)); } let mesh = kiss3d::resource::Mesh::new(mesh_vertices, mesh_indices, None, None, false); window.add_mesh(Rc::new(RefCell::new(mesh)), na::Vector3::from_element(1.0)) }; let mut res = Convex { color, base_color: color, gfx: node, body, delta, }; // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten"); res.gfx.set_color(color.x, color.y, color.z); res } pub fn select(&mut self) { self.color = Point3::new(1.0, 0.0, 0.0); } pub fn unselect(&mut self) { self.color = self.base_color; } pub fn set_color(&mut self, color: Point3) { self.gfx.set_color(color.x, color.y, color.z); self.color = color; self.base_color = color; } pub fn update(&mut self, colliders: &ColliderSet) { node::update_scene_node( &mut self.gfx, colliders, self.body, &self.color, &self.delta, ); } pub fn scene_node(&self) -> &GraphicsNode { &self.gfx } pub fn scene_node_mut(&mut self) -> &mut GraphicsNode { &mut self.gfx } pub fn object(&self) -> ColliderHandle { self.body } }