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use crate::geometry::PolyhedronFace;
use crate::geometry::{cuboid, Cuboid, Cylinder, Triangle};
use crate::math::{Point, Vector};
use approx::AbsDiffEq;
use na::{Unit, Vector2, Vector3};
use ncollide::shape::Segment;
use ncollide::shape::SupportMap;
/// Trait implemented by convex shapes with features with polyhedral approximations.
pub trait PolygonalFeatureMap: SupportMap<f32> {
fn local_support_feature(&self, dir: &Unit<Vector<f32>>, out_feature: &mut PolyhedronFace);
}
impl PolygonalFeatureMap for Segment<f32> {
fn local_support_feature(&self, _: &Unit<Vector<f32>>, out_feature: &mut PolyhedronFace) {
*out_feature = PolyhedronFace::from(*self);
}
}
impl PolygonalFeatureMap for Triangle {
fn local_support_feature(&self, _: &Unit<Vector<f32>>, out_feature: &mut PolyhedronFace) {
*out_feature = PolyhedronFace::from(*self);
}
}
impl PolygonalFeatureMap for Cuboid {
fn local_support_feature(&self, dir: &Unit<Vector<f32>>, out_feature: &mut PolyhedronFace) {
let face = cuboid::support_face(self, **dir);
*out_feature = PolyhedronFace::from(face);
}
}
impl PolygonalFeatureMap for Cylinder {
fn local_support_feature(&self, dir: &Unit<Vector<f32>>, out_features: &mut PolyhedronFace) {
let dir2 = Vector2::new(dir.x, dir.z)
.try_normalize(f32::default_epsilon())
.unwrap_or(Vector2::x());
if dir.y.abs() < 0.5 {
// We return a segment lying on the cylinder's curved part.
out_features.vertices[0] = Point::new(
dir2.x * self.radius,
-self.half_height,
dir2.y * self.radius,
);
out_features.vertices[1] =
Point::new(dir2.x * self.radius, self.half_height, dir2.y * self.radius);
out_features.eids = [0, 0, 0, 0]; // FIXME
out_features.fid = 1;
out_features.num_vertices = 2;
out_features.vids = [0, 1, 1, 1]; // FIXME
} else {
// We return a square approximation of the cylinder cap.
let y = self.half_height.copysign(dir.y);
out_features.vertices[0] = Point::new(dir2.x * self.radius, y, dir2.y * self.radius);
out_features.vertices[1] = Point::new(-dir2.y * self.radius, y, dir2.x * self.radius);
out_features.vertices[2] = Point::new(-dir2.x * self.radius, y, -dir2.y * self.radius);
out_features.vertices[3] = Point::new(dir2.y * self.radius, y, -dir2.x * self.radius);
out_features.eids = [0, 1, 2, 3]; // FIXME
out_features.fid = if dir.y < 0.0 { 0 } else { 2 };
out_features.num_vertices = 4;
out_features.vids = [0, 1, 2, 3]; // FIXME
}
}
}
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