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authormat <27899617+mat-1@users.noreply.github.com>2021-02-28 02:22:49 -0600
committermat <27899617+mat-1@users.noreply.github.com>2021-02-28 02:22:49 -0600
commit6145137197023d5be0556416f279c1e29cae3261 (patch)
tree853ec16f6a43c1ca4d8dcd063f353128a21a9d0c
parentf7d2308fd42b2d9f69bd088172c269531d402301 (diff)
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only add relevant attributes for member to db
-rw-r--r--build/database.js16
-rw-r--r--src/database.ts31
2 files changed, 39 insertions, 8 deletions
diff --git a/build/database.js b/build/database.js
index 737b0a3..b290b3e 100644
--- a/build/database.js
+++ b/build/database.js
@@ -30,6 +30,7 @@ const constants = __importStar(require("./constants"));
const cached = __importStar(require("./hypixelCached"));
const mongodb_1 = require("mongodb");
const node_cache_1 = __importDefault(require("node-cache"));
+const util_1 = require("./util");
// don't update the user for 3 minutes
const recentlyUpdated = new node_cache_1.default({
stdTTL: 60 * 3,
@@ -115,6 +116,16 @@ async function getMemberLeaderboardRequirement(name) {
else
return null;
}
+/** Get the attributes for the member, but only ones that would put them on the top 100 for leaderboards */
+async function getApplicableAttributes(member) {
+ const leaderboardAttributes = getMemberLeaderboardAttributes(member);
+ const applicableAttributes = [];
+ for (const [attributeName, attributeValue] of Object.entries(leaderboardAttributes)) {
+ const requirement = await getMemberLeaderboardRequirement(attributeName);
+ if (!requirement || attributeValue > requirement)
+ applicableAttributes[attributeName] = attributeValue;
+ }
+}
/** Update the member's leaderboard data on the server if applicable */
async function updateDatabaseMember(member) {
if (!client)
@@ -126,7 +137,7 @@ async function updateDatabaseMember(member) {
recentlyUpdated.set(member.uuid, true);
await constants.addStats(Object.keys(member.rawHypixelStats));
await constants.addCollections(member.collections.map(value => value.name));
- const leaderboardAttributes = getMemberLeaderboardAttributes(member);
+ const leaderboardAttributes = await getApplicableAttributes(member);
await memberLeaderboardsCollection.updateOne({
uuid: member.uuid
}, {
@@ -144,7 +155,8 @@ exports.updateDatabaseMember = updateDatabaseMember;
*/
async function removeBadMemberLeaderboardAttributes() {
const leaderboards = await fetchAllMemberLeaderboardAttributes();
- for (const leaderboard of leaderboards) {
+ // shuffle so if the application is restarting many times itll still be useful
+ for (const leaderboard of util_1.shuffle(leaderboards)) {
// wait 10 seconds so it doesnt use as much ram
await new Promise(resolve => setTimeout(resolve, 10000));
const unsetValue = {};
diff --git a/src/database.ts b/src/database.ts
index a7f8f0d..561fdb0 100644
--- a/src/database.ts
+++ b/src/database.ts
@@ -7,6 +7,8 @@ import * as cached from './hypixelCached'
import { Collection, Db, MongoClient } from 'mongodb'
import NodeCache from 'node-cache'
import { CleanMember } from './cleaners/skyblock/member'
+import { CleanPlayer } from './cleaners/player'
+import { shuffle } from './util'
// don't update the user for 3 minutes
const recentlyUpdated = new NodeCache({
@@ -15,12 +17,17 @@ const recentlyUpdated = new NodeCache({
useClones: false,
})
-interface LeaderboardItem {
+interface DatabaseLeaderboardItem {
uuid: string
stats: any
last_updated: Date
}
+interface LeaderboardItem {
+ player: CleanPlayer
+ value: number
+}
+
const cachedLeaderboards: Map<string, any> = new Map()
@@ -92,13 +99,13 @@ export async function fetchMemberLeaderboard(name: string) {
const leaderboardRaw = await memberLeaderboardsCollection.find(query).sort(sortQuery).limit(100).toArray()
- const fetchLeaderboardPlayer = async(item: LeaderboardItem) => {
+ const fetchLeaderboardPlayer = async(item: DatabaseLeaderboardItem): Promise<LeaderboardItem> => {
return {
player: await cached.fetchPlayer(item.uuid),
value: item.stats[name]
}
}
- const promises = []
+ const promises: Promise<LeaderboardItem>[] = []
for (const item of leaderboardRaw) {
promises.push(fetchLeaderboardPlayer(item))
}
@@ -107,7 +114,7 @@ export async function fetchMemberLeaderboard(name: string) {
return leaderboard
}
-async function getMemberLeaderboardRequirement(name: string): Promise<LeaderboardItem> {
+async function getMemberLeaderboardRequirement(name: string): Promise<number> {
const leaderboard = await fetchMemberLeaderboard(name)
// if there's more than 100 items, return the 100th. if there's less, return null
if (leaderboard.length >= 100)
@@ -116,6 +123,17 @@ async function getMemberLeaderboardRequirement(name: string): Promise<Leaderboar
return null
}
+/** Get the attributes for the member, but only ones that would put them on the top 100 for leaderboards */
+async function getApplicableAttributes(member) {
+ const leaderboardAttributes = getMemberLeaderboardAttributes(member)
+ const applicableAttributes = []
+ for (const [ attributeName, attributeValue ] of Object.entries(leaderboardAttributes)) {
+ const requirement = await getMemberLeaderboardRequirement(attributeName)
+ if (!requirement || attributeValue > requirement)
+ applicableAttributes[attributeName] = attributeValue
+ }
+}
+
/** Update the member's leaderboard data on the server if applicable */
export async function updateDatabaseMember(member: CleanMember) {
if (!client) return // the db client hasn't been initialized
@@ -128,7 +146,7 @@ export async function updateDatabaseMember(member: CleanMember) {
await constants.addStats(Object.keys(member.rawHypixelStats))
await constants.addCollections(member.collections.map(value => value.name))
- const leaderboardAttributes = getMemberLeaderboardAttributes(member)
+ const leaderboardAttributes = await getApplicableAttributes(member)
await memberLeaderboardsCollection.updateOne(
{
@@ -150,7 +168,8 @@ export async function updateDatabaseMember(member: CleanMember) {
*/
async function removeBadMemberLeaderboardAttributes() {
const leaderboards = await fetchAllMemberLeaderboardAttributes()
- for (const leaderboard of leaderboards) {
+ // shuffle so if the application is restarting many times itll still be useful
+ for (const leaderboard of shuffle(leaderboards)) {
// wait 10 seconds so it doesnt use as much ram
await new Promise(resolve => setTimeout(resolve, 10000))