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author | dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> | 2021-09-06 21:06:22 +0000 |
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committer | GitHub <noreply@github.com> | 2021-09-06 21:06:22 +0000 |
commit | 487f208565894f332ca58c13e1b208c3beb9c8c6 (patch) | |
tree | b3209e94cc63658b5430bc1949b80140cc27efe4 /build/hypixel.js | |
parent | 4f03cb71b30978b277ff292dbddeba182117a7cb (diff) | |
download | skyblock-api-487f208565894f332ca58c13e1b208c3beb9c8c6.tar.gz skyblock-api-487f208565894f332ca58c13e1b208c3beb9c8c6.tar.bz2 skyblock-api-487f208565894f332ca58c13e1b208c3beb9c8c6.zip |
Bump node-fetch from 2.6.1 to 3.0.0 (#116)
* Bump node-fetch from 2.6.1 to 3.0.0
Bumps [node-fetch](https://github.com/node-fetch/node-fetch) from 2.6.1 to 3.0.0.
- [Release notes](https://github.com/node-fetch/node-fetch/releases)
- [Changelog](https://github.com/node-fetch/node-fetch/blob/main/docs/CHANGELOG.md)
- [Commits](https://github.com/node-fetch/node-fetch/compare/v2.6.1...v3.0.0)
---
updated-dependencies:
- dependency-name: node-fetch
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
* fix issues with node fetch 3.0
* change module to esnext instead of commonjs
* fix imports and tests
* fix package-lock.json
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: mat <github@matdoes.dev>
Co-authored-by: mat <27899617+mat-1@users.noreply.github.com>
Diffstat (limited to 'build/hypixel.js')
-rw-r--r-- | build/hypixel.js | 101 |
1 files changed, 36 insertions, 65 deletions
diff --git a/build/hypixel.js b/build/hypixel.js index 414139e..6a1a916 100644 --- a/build/hypixel.js +++ b/build/hypixel.js @@ -1,58 +1,35 @@ -"use strict"; /** * Fetch the clean Hypixel API */ -var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { - if (k2 === undefined) k2 = k; - Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); -}) : (function(o, m, k, k2) { - if (k2 === undefined) k2 = k; - o[k2] = m[k]; -})); -var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { - Object.defineProperty(o, "default", { enumerable: true, value: v }); -}) : function(o, v) { - o["default"] = v; -}); -var __importStar = (this && this.__importStar) || function (mod) { - if (mod && mod.__esModule) return mod; - var result = {}; - if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); - __setModuleDefault(result, mod); - return result; -}; -Object.defineProperty(exports, "__esModule", { value: true }); -exports.fetchMemberProfilesUncached = exports.fetchBasicProfileFromUuidUncached = exports.fetchMemberProfileUncached = exports.fetchMemberProfile = exports.fetchUser = exports.sendCleanApiRequest = exports.maxMinion = exports.saveInterval = void 0; -const profile_1 = require("./cleaners/skyblock/profile"); -const database_1 = require("./database"); -const hypixelApi_1 = require("./hypixelApi"); -const profiles_1 = require("./cleaners/skyblock/profiles"); -const player_1 = require("./cleaners/player"); -const cached = __importStar(require("./hypixelCached")); -const _1 = require("."); +import { cleanSkyblockProfileResponse } from './cleaners/skyblock/profile.js'; +import { fetchAccount, queueUpdateDatabaseMember, queueUpdateDatabaseProfile } from './database.js'; +import { chooseApiKey, sendApiRequest } from './hypixelApi.js'; +import { cleanSkyblockProfilesResponse } from './cleaners/skyblock/profiles.js'; +import { cleanPlayerResponse } from './cleaners/player.js'; +import * as cached from './hypixelCached.js'; +import { debug } from './index.js'; // the interval at which the "last_save" parameter updates in the hypixel api, this is 3 minutes -exports.saveInterval = 60 * 3 * 1000; +export const saveInterval = 60 * 3 * 1000; // the highest level a minion can be -exports.maxMinion = 11; +export const maxMinion = 11; /** Sends an API request to Hypixel and cleans it up. */ -async function sendCleanApiRequest({ path, args }, included, options) { - const key = await hypixelApi_1.chooseApiKey(); - const rawResponse = await hypixelApi_1.sendApiRequest({ path, key, args }); +export async function sendCleanApiRequest({ path, args }, included, options) { + const key = await chooseApiKey(); + const rawResponse = await sendApiRequest({ path, key, args }); if (rawResponse.throttled) { // if it's throttled, wait a second and try again await new Promise(resolve => setTimeout(resolve, 1000)); return await sendCleanApiRequest({ path, args }, included, options); } // clean the response - return await cleanResponse({ path, data: rawResponse }, options !== null && options !== void 0 ? options : {}); + return await cleanResponse({ path, data: rawResponse }, options ?? {}); } -exports.sendCleanApiRequest = sendCleanApiRequest; async function cleanResponse({ path, data }, options) { // Cleans up an api response switch (path) { - case 'player': return await player_1.cleanPlayerResponse(data.player); - case 'skyblock/profile': return await profile_1.cleanSkyblockProfileResponse(data.profile, options); - case 'skyblock/profiles': return await profiles_1.cleanSkyblockProfilesResponse(data.profiles); + case 'player': return await cleanPlayerResponse(data.player); + case 'skyblock/profile': return await cleanSkyblockProfileResponse(data.profile, options); + case 'skyblock/profiles': return await cleanSkyblockProfilesResponse(data.profiles); } } /** @@ -61,21 +38,20 @@ async function cleanResponse({ path, data }, options) { * @param included lets you choose what is returned, so there's less processing required on the backend * used inclusions: player, profiles */ -async function fetchUser({ user, uuid, username }, included = ['player'], customization) { - var _a, _b; +export async function fetchUser({ user, uuid, username }, included = ['player'], customization) { if (!uuid) { // If the uuid isn't provided, get it if (!username && !user) return null; - uuid = await cached.uuidFromUser((user !== null && user !== void 0 ? user : username)); + uuid = await cached.uuidFromUser((user ?? username)); } if (!uuid) { // the user doesn't exist. - if (_1.debug) + if (debug) console.debug('error:', user, 'doesnt exist'); return null; } - const websiteAccountPromise = customization ? database_1.fetchAccount(uuid) : null; + const websiteAccountPromise = customization ? fetchAccount(uuid) : null; const includePlayers = included.includes('player'); const includeProfiles = included.includes('profiles'); let profilesData; @@ -85,7 +61,7 @@ async function fetchUser({ user, uuid, username }, included = ['player'], custom playerData = await cached.fetchPlayer(uuid); // if not including profiles, include lightweight profiles just in case if (!includeProfiles) - basicProfilesData = playerData === null || playerData === void 0 ? void 0 : playerData.profiles; + basicProfilesData = playerData?.profiles; if (playerData) delete playerData.profiles; } @@ -95,7 +71,7 @@ async function fetchUser({ user, uuid, username }, included = ['player'], custom let lastOnline = 0; if (includeProfiles) { for (const profile of profilesData) { - const member = (_a = profile.members) === null || _a === void 0 ? void 0 : _a.find(member => member.uuid === uuid); + const member = profile.members?.find(member => member.uuid === uuid); if (member && member.last_save > lastOnline) { lastOnline = member.last_save; activeProfile = profile; @@ -107,13 +83,12 @@ async function fetchUser({ user, uuid, username }, included = ['player'], custom websiteAccount = await websiteAccountPromise; return { player: playerData, - profiles: profilesData !== null && profilesData !== void 0 ? profilesData : basicProfilesData, - activeProfile: includeProfiles ? (_b = activeProfile) === null || _b === void 0 ? void 0 : _b.uuid : undefined, - online: includeProfiles ? lastOnline > (Date.now() - exports.saveInterval) : undefined, - customization: websiteAccount === null || websiteAccount === void 0 ? void 0 : websiteAccount.customization + profiles: profilesData ?? basicProfilesData, + activeProfile: includeProfiles ? activeProfile?.uuid : undefined, + online: includeProfiles ? lastOnline > (Date.now() - saveInterval) : undefined, + customization: websiteAccount?.customization }; } -exports.fetchUser = fetchUser; /** * Fetch a CleanMemberProfile from a user and string * This is safe to use many times as the results are cached! @@ -121,12 +96,12 @@ exports.fetchUser = fetchUser; * @param profile A profile name or profile uuid * @param customization Whether stuff like the user's custom background will be returned */ -async function fetchMemberProfile(user, profile, customization) { +export async function fetchMemberProfile(user, profile, customization) { const playerUuid = await cached.uuidFromUser(user); if (!playerUuid) return null; // we don't await the promise immediately so it can load while we do other stuff - const websiteAccountPromise = customization ? database_1.fetchAccount(playerUuid) : null; + const websiteAccountPromise = customization ? fetchAccount(playerUuid) : null; const profileUuid = await cached.fetchProfileUuid(user, profile); // if the profile or player doesn't have an id, just return if (!profileUuid) @@ -164,41 +139,38 @@ async function fetchMemberProfile(user, profile, customization) { ...player }, profile: cleanProfile, - customization: websiteAccount === null || websiteAccount === void 0 ? void 0 : websiteAccount.customization + customization: websiteAccount?.customization }; } -exports.fetchMemberProfile = fetchMemberProfile; /** * Fetches the Hypixel API to get a CleanFullProfile. This doesn't do any caching and you should use hypixelCached.fetchProfile instead * @param playerUuid The UUID of the Minecraft player * @param profileUuid The UUID of the Hypixel SkyBlock profile */ -async function fetchMemberProfileUncached(playerUuid, profileUuid) { +export async function fetchMemberProfileUncached(playerUuid, profileUuid) { const profile = await sendCleanApiRequest({ path: 'skyblock/profile', args: { profile: profileUuid } }, undefined, { mainMemberUuid: playerUuid }); // queue updating the leaderboard positions for the member, eventually for (const member of profile.members) - database_1.queueUpdateDatabaseMember(member, profile); - database_1.queueUpdateDatabaseProfile(profile); + queueUpdateDatabaseMember(member, profile); + queueUpdateDatabaseProfile(profile); return profile; } -exports.fetchMemberProfileUncached = fetchMemberProfileUncached; /** * Fetches the Hypixel API to get a CleanProfile from its id. This doesn't do any caching and you should use hypixelCached.fetchBasicProfileFromUuid instead * @param playerUuid The UUID of the Minecraft player * @param profileUuid The UUID of the Hypixel SkyBlock profile */ -async function fetchBasicProfileFromUuidUncached(profileUuid) { +export async function fetchBasicProfileFromUuidUncached(profileUuid) { const profile = await sendCleanApiRequest({ path: 'skyblock/profile', args: { profile: profileUuid } }, undefined, { basic: true }); return profile; } -exports.fetchBasicProfileFromUuidUncached = fetchBasicProfileFromUuidUncached; -async function fetchMemberProfilesUncached(playerUuid) { +export async function fetchMemberProfilesUncached(playerUuid) { const profiles = await sendCleanApiRequest({ path: 'skyblock/profiles', args: { @@ -210,10 +182,9 @@ async function fetchMemberProfilesUncached(playerUuid) { }); for (const profile of profiles) { for (const member of profile.members) { - database_1.queueUpdateDatabaseMember(member, profile); + queueUpdateDatabaseMember(member, profile); } - database_1.queueUpdateDatabaseProfile(profile); + queueUpdateDatabaseProfile(profile); } return profiles; } -exports.fetchMemberProfilesUncached = fetchMemberProfilesUncached; |