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author | mat <27899617+mat-1@users.noreply.github.com> | 2021-04-14 21:24:11 -0500 |
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committer | GitHub <noreply@github.com> | 2021-04-14 21:24:11 -0500 |
commit | c31e4fe77467486dc03226ebdad4c0bc67e1d715 (patch) | |
tree | 03cc94dd7155eeb6a522ebd7e7f65eff86ef6e09 /build/hypixelCached.js | |
parent | 52907cf2056cd434dad7270475fc9e4a532c04fa (diff) | |
download | skyblock-api-c31e4fe77467486dc03226ebdad4c0bc67e1d715.tar.gz skyblock-api-c31e4fe77467486dc03226ebdad4c0bc67e1d715.tar.bz2 skyblock-api-c31e4fe77467486dc03226ebdad4c0bc67e1d715.zip |
Total leaderboards leaderboard working (#6)
* add leaderboards leaderboard
* slightly optimize fetchPlayer to not unnecessarily fetch the same player twice
* Compiled TS into JS
* fix errors with fetch
* fix random bugs that made people disappear from leaderboards
Diffstat (limited to 'build/hypixelCached.js')
-rw-r--r-- | build/hypixelCached.js | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/build/hypixelCached.js b/build/hypixelCached.js index a667ec4..8a35482 100644 --- a/build/hypixelCached.js +++ b/build/hypixelCached.js @@ -145,14 +145,24 @@ async function usernameFromUser(user) { return username; } exports.usernameFromUser = usernameFromUser; +let fetchingPlayers = new Set(); async function fetchPlayer(user) { const playerUuid = await uuidFromUser(user); if (playerCache.has(playerUuid)) return playerCache.get(playerUuid); + // if it's already in the process of fetching, check every 100ms until it's not fetching the player anymore and fetch it again, since it'll be cached now + if (fetchingPlayers.has(playerUuid)) { + while (fetchingPlayers.has(playerUuid)) { + await new Promise(resolve => setTimeout(resolve, 100)); + } + return await fetchPlayer(user); + } + fetchingPlayers.add(playerUuid); const cleanPlayer = await hypixel.sendCleanApiRequest({ path: 'player', args: { uuid: playerUuid } }); + fetchingPlayers.delete(playerUuid); if (!cleanPlayer) return; // clone in case it gets modified somehow later |