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Diffstat (limited to 'build/cleaners/skyblock/minions.js')
-rw-r--r-- | build/cleaners/skyblock/minions.js | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/build/cleaners/skyblock/minions.js b/build/cleaners/skyblock/minions.js new file mode 100644 index 0000000..8ffa9c1 --- /dev/null +++ b/build/cleaners/skyblock/minions.js @@ -0,0 +1,63 @@ +"use strict"; +Object.defineProperty(exports, "__esModule", { value: true }); +exports.combineMinionArrays = exports.cleanMinions = void 0; +const hypixel_1 = require("../../hypixel"); +/** + * Clean the minions provided by Hypixel + * @param minionsRaw The minion data provided by the Hypixel API + */ +function cleanMinions(minionsRaw) { + const minions = []; + for (const minionRaw of minionsRaw ?? []) { + // do some regex magic to get the minion name and level + // examples of potential minion names: CLAY_11, PIG_1, MAGMA_CUBE_4 + const minionName = minionRaw.split(/_\d/)[0].toLowerCase(); + const minionLevel = parseInt(minionRaw.split(/\D*_/)[1]); + let matchingMinion = minions.find(m => m.name === minionName); + if (!matchingMinion) { + // if the minion doesnt already exist in the minions array, then create it + matchingMinion = { + name: minionName, + levels: new Array(hypixel_1.maxMinion).fill(false) + }; + minions.push(matchingMinion); + } + while (minionLevel > matchingMinion.levels.length) + // if hypixel increases the minion level, this will increase with it + matchingMinion.levels.push(false); + // set the minion at that level to true + matchingMinion.levels[minionLevel - 1] = true; + } + return minions; +} +exports.cleanMinions = cleanMinions; +/** + * Combine multiple arrays of minions into one, useful when getting the minions for members + * @param minions An array of arrays of minions + */ +function combineMinionArrays(minions) { + const resultMinions = []; + for (const memberMinions of minions) { + for (const minion of memberMinions) { + // this is a reference, so we can directly modify the attributes for matchingMinionReference + // and they'll be in the resultMinions array + const matchingMinionReference = resultMinions.find(m => m.name === minion.name); + if (!matchingMinionReference) { + // if the minion name isn't already in the array, add it! + resultMinions.push(minion); + } + else { + // This should never happen, but in case the length of `minion.levels` is longer than + // `matchingMinionReference.levels`, then it should be extended to be equal length + while (matchingMinionReference.levels.length < minion.levels.length) + matchingMinionReference.levels.push(null); + for (let i = 0; i < minion.levels.length; i++) { + if (minion.levels[i]) + matchingMinionReference.levels[i] = true; + } + } + } + } + return resultMinions; +} +exports.combineMinionArrays = combineMinionArrays; |