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-rw-r--r--build/cleaners/skyblock/skills.js12
1 files changed, 3 insertions, 9 deletions
diff --git a/build/cleaners/skyblock/skills.js b/build/cleaners/skyblock/skills.js
index 2518d60..e9b19f8 100644
--- a/build/cleaners/skyblock/skills.js
+++ b/build/cleaners/skyblock/skills.js
@@ -1,6 +1,3 @@
-"use strict";
-Object.defineProperty(exports, "__esModule", { value: true });
-exports.cleanSkills = exports.levelForSkillXp = void 0;
// the highest level you can have in each skill
// numbers taken from https://hypixel-skyblock.fandom.com/wiki/Skills
const skillsMaxLevel = {
@@ -113,21 +110,19 @@ const skillsDefaultMaxLevel = 50;
* @param xp The xp we're finding the level for
* @param easierLevel Whether it should use the alternate leveling xp table (used for cosmetic skills and dungeoneering)
*/
-function levelForSkillXp(xp, maxLevel) {
+export function levelForSkillXp(xp, maxLevel) {
const xpTable = (maxLevel <= 25 ? skillXpTableEasier : skillXpTable).slice(0, maxLevel);
const skillLevel = [...xpTable].reverse().findIndex(levelXp => xp >= levelXp);
return skillLevel === -1 ? 0 : xpTable.length - skillLevel;
}
-exports.levelForSkillXp = levelForSkillXp;
-async function cleanSkills(data) {
- var _a;
+export async function cleanSkills(data) {
const skills = [];
for (const item in data) {
if (item.startsWith('experience_skill_')) {
const skillName = item.substr('experience_skill_'.length);
// the amount of total xp you have in this skill
const skillXp = data[item];
- const skillMaxLevel = (_a = skillsMaxLevel[skillName]) !== null && _a !== void 0 ? _a : skillsDefaultMaxLevel;
+ const skillMaxLevel = skillsMaxLevel[skillName] ?? skillsDefaultMaxLevel;
const xpTable = (skillMaxLevel <= 25 ? skillXpTableEasier : skillXpTable).slice(0, skillMaxLevel);
// the level you're at for this skill
const skillLevel = levelForSkillXp(skillXp, skillMaxLevel);
@@ -149,4 +144,3 @@ async function cleanSkills(data) {
}
return skills;
}
-exports.cleanSkills = cleanSkills;