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-rw-r--r--build/cleaners/skyblock/skills.js54
1 files changed, 50 insertions, 4 deletions
diff --git a/build/cleaners/skyblock/skills.js b/build/cleaners/skyblock/skills.js
index 4ec5ec2..a761ec8 100644
--- a/build/cleaners/skyblock/skills.js
+++ b/build/cleaners/skyblock/skills.js
@@ -1,15 +1,61 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
-exports.cleanSkills = void 0;
-function cleanSkills(data) {
+exports.cleanSkills = exports.levelForSkillXp = void 0;
+const constants_1 = require("../../constants");
+// the highest level you can have in each skill
+// numbers taken from https://hypixel-skyblock.fandom.com/wiki/Skills
+// maybe these should be moved to skyblock-constants?
+const skillsMaxLevel = {
+ farming: 60,
+ mining: 60,
+ combat: 60,
+ foraging: 50,
+ fishing: 50,
+ enchanting: 60,
+ alchemy: 50,
+ taming: 50,
+ dungeoneering: 50,
+ carpentry: 50,
+ runecrafting: 25,
+ social: 25
+};
+// for skills that aren't in maxSkills, default to this
+const skillsDefaultMaxLevel = 50;
+/**
+ * Get the skill level for the amount of total xp
+ * @param xp The xp we're finding the level for
+ * @param easierLevel Whether it should use the alternate leveling xp table (used for cosmetic skills and dungeoneering)
+ */
+async function levelForSkillXp(xp, maxLevel) {
+ const xpTable = maxLevel <= 25 ? await constants_1.fetchSkillXpEasier() : await constants_1.fetchSkillXp();
+ const skillLevel = [...xpTable].reverse().findIndex(levelXp => xp >= levelXp);
+ return skillLevel === -1 ? 0 : xpTable.length - skillLevel;
+}
+exports.levelForSkillXp = levelForSkillXp;
+async function cleanSkills(data) {
+ var _a;
const skills = [];
for (const item in data) {
if (item.startsWith('experience_skill_')) {
const skillName = item.substr('experience_skill_'.length);
- const skillValue = data[item];
+ // the amount of total xp you have in this skill
+ const skillXp = data[item];
+ const skillMaxLevel = (_a = skillsMaxLevel[skillName]) !== null && _a !== void 0 ? _a : skillsDefaultMaxLevel;
+ const xpTable = skillMaxLevel <= 25 ? await constants_1.fetchSkillXpEasier() : await constants_1.fetchSkillXp();
+ // the level you're at for this skill
+ const skillLevel = await levelForSkillXp(skillXp, skillMaxLevel);
+ // the total xp required for the previous level
+ const previousLevelXp = skillLevel >= 1 ? xpTable[skillLevel - 1] : 0;
+ // the extra xp left over
+ const skillLevelXp = skillXp - previousLevelXp;
+ // the amount of extra xp required for this level
+ const skillLevelXpRequired = xpTable[skillLevel] - previousLevelXp;
skills.push({
name: skillName,
- xp: skillValue
+ xp: skillXp,
+ level: skillLevel,
+ levelXp: skillLevelXp,
+ levelXpRequired: skillLevelXpRequired
});
}
}