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-rw-r--r--build/cleaners/skyblock/inventory.js35
1 files changed, 32 insertions, 3 deletions
diff --git a/build/cleaners/skyblock/inventory.js b/build/cleaners/skyblock/inventory.js
index 16dcaec..28929bd 100644
--- a/build/cleaners/skyblock/inventory.js
+++ b/build/cleaners/skyblock/inventory.js
@@ -24,13 +24,40 @@ const nbt = __importStar(require("prismarine-nbt"));
function base64decode(base64) {
return Buffer.from(base64, 'base64');
}
+function cleanItem(rawItem) {
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m;
+ const vanillaId = rawItem.id;
+ const itemCount = rawItem.Count;
+ const damageValue = rawItem.Damage;
+ const itemTag = rawItem.tag;
+ const extraAttributes = (_a = itemTag === null || itemTag === void 0 ? void 0 : itemTag.ExtraAttributes) !== null && _a !== void 0 ? _a : {};
+ return {
+ id: (_b = extraAttributes === null || extraAttributes === void 0 ? void 0 : extraAttributes.id) !== null && _b !== void 0 ? _b : null,
+ count: itemCount !== null && itemCount !== void 0 ? itemCount : 1,
+ vanillaId: damageValue ? `${vanillaId}:${damageValue}` : vanillaId,
+ display: {
+ name: (_d = (_c = itemTag === null || itemTag === void 0 ? void 0 : itemTag.display) === null || _c === void 0 ? void 0 : _c.Name) !== null && _d !== void 0 ? _d : 'null',
+ lore: (_f = (_e = itemTag === null || itemTag === void 0 ? void 0 : itemTag.display) === null || _e === void 0 ? void 0 : _e.Lore) !== null && _f !== void 0 ? _f : [],
+ // if it has an ench value in the tag, then it should have an enchant glint effect
+ glint: ((_g = itemTag === null || itemTag === void 0 ? void 0 : itemTag.ench) !== null && _g !== void 0 ? _g : []).length > 0
+ },
+ reforge: extraAttributes === null || extraAttributes === void 0 ? void 0 : extraAttributes.modifier,
+ enchantments: extraAttributes === null || extraAttributes === void 0 ? void 0 : extraAttributes.enchantments,
+ anvil_uses: extraAttributes === null || extraAttributes === void 0 ? void 0 : extraAttributes.anvil_uses,
+ timestamp: extraAttributes === null || extraAttributes === void 0 ? void 0 : extraAttributes.timestamp,
+ skull_owner: (_m = (_l = (_k = (_j = (_h = itemTag === null || itemTag === void 0 ? void 0 : itemTag.SkullOwner) === null || _h === void 0 ? void 0 : _h.Properties) === null || _j === void 0 ? void 0 : _j.textures) === null || _k === void 0 ? void 0 : _k[0]) === null || _l === void 0 ? void 0 : _l.value) !== null && _m !== void 0 ? _m : undefined,
+ };
+}
+function cleanItems(rawItems) {
+ return rawItems.map(cleanItem);
+}
function cleanInventory(encodedNbt) {
return new Promise(resolve => {
const base64Data = base64decode(encodedNbt);
nbt.parse(base64Data, false, (err, value) => {
const simplifiedNbt = nbt.simplify(value);
- // .i because hypixel decided to do that
- resolve(simplifiedNbt.i);
+ // do some basic cleaning on the items and return
+ resolve(cleanItems(simplifiedNbt.i));
});
});
}
@@ -48,7 +75,6 @@ exports.INVENTORIES = {
};
async function cleanInventories(data) {
var _a;
- console.log('cleanInventories', data.uuid);
const cleanInventories = {};
for (const cleanInventoryName in exports.INVENTORIES) {
const hypixelInventoryName = exports.INVENTORIES[cleanInventoryName];
@@ -56,6 +82,9 @@ async function cleanInventories(data) {
let inventoryContents;
if (encodedInventoryContents)
inventoryContents = await cleanInventory(encodedInventoryContents);
+ if (cleanInventoryName === 'armor')
+ // the armor is sent from boots to head, the opposite makes more sense
+ inventoryContents.reverse();
cleanInventories[cleanInventoryName] = inventoryContents;
}
return cleanInventories;