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-rw-r--r--src/cleaners/skyblock/inventory.ts72
-rw-r--r--src/cleaners/skyblock/member.ts4
2 files changed, 68 insertions, 8 deletions
diff --git a/src/cleaners/skyblock/inventory.ts b/src/cleaners/skyblock/inventory.ts
index ea115e5..342ece6 100644
--- a/src/cleaners/skyblock/inventory.ts
+++ b/src/cleaners/skyblock/inventory.ts
@@ -4,13 +4,67 @@ function base64decode(base64: string): Buffer {
return Buffer.from(base64, 'base64')
}
-export function cleanInventory(encodedNbt: string): Promise<any> {
+interface Item {
+ id: string
+ count: number
+ vanillaId: string
+
+ display: {
+ name: string
+ lore: string[]
+ glint: boolean
+ }
+
+ reforge?: string
+ anvil_uses?: number
+ timestamp?: string
+ enchantments?: { [ name: string ]: number }
+
+ skull_owner?: string
+
+}
+
+export type Inventory = Item[]
+
+function cleanItem(rawItem): Item {
+ const vanillaId = rawItem.id
+ const itemCount = rawItem.Count
+ const damageValue = rawItem.Damage
+ const itemTag = rawItem.tag
+ const extraAttributes = itemTag?.ExtraAttributes ?? {}
+ return {
+ id: extraAttributes?.id ?? null,
+ count: itemCount ?? 1,
+ vanillaId: damageValue ? `${vanillaId}:${damageValue}` : vanillaId,
+
+ display: {
+ name: itemTag?.display?.Name ?? 'null',
+ lore: itemTag?.display?.Lore ?? [],
+ // if it has an ench value in the tag, then it should have an enchant glint effect
+ glint: (itemTag?.ench ?? []).length > 0
+ },
+
+ reforge: extraAttributes?.modifier,
+ enchantments: extraAttributes?.enchantments,
+ anvil_uses: extraAttributes?.anvil_uses,
+ timestamp: extraAttributes?.timestamp,
+
+ skull_owner: itemTag?.SkullOwner?.Properties?.textures?.[0]?.value ?? undefined,
+
+ }
+}
+
+function cleanItems(rawItems): Inventory {
+ return rawItems.map(cleanItem)
+}
+
+export function cleanInventory(encodedNbt: string): Promise<Inventory> {
return new Promise(resolve => {
const base64Data = base64decode(encodedNbt)
nbt.parse(base64Data, false, (err, value) => {
const simplifiedNbt = nbt.simplify(value)
- // .i because hypixel decided to do that
- resolve(simplifiedNbt.i)
+ // do some basic cleaning on the items and return
+ resolve(cleanItems(simplifiedNbt.i))
})
})
}
@@ -27,15 +81,21 @@ export const INVENTORIES = {
wardrobe: 'wardrobe_contents'
}
-export async function cleanInventories(data: any): Promise<typeof INVENTORIES> {
- console.log('cleanInventories', data.uuid)
+export type Inventories = { [name in keyof typeof INVENTORIES ]: Inventories }
+
+export async function cleanInventories(data: any): Promise<Inventories> {
const cleanInventories: any = {}
for (const cleanInventoryName in INVENTORIES) {
const hypixelInventoryName = INVENTORIES[cleanInventoryName]
const encodedInventoryContents = data[hypixelInventoryName]?.data
- let inventoryContents
+ let inventoryContents: Inventory
if (encodedInventoryContents)
inventoryContents = await cleanInventory(encodedInventoryContents)
+
+ if (cleanInventoryName === 'armor')
+ // the armor is sent from boots to head, the opposite makes more sense
+ inventoryContents.reverse()
+
cleanInventories[cleanInventoryName] = inventoryContents
}
return cleanInventories
diff --git a/src/cleaners/skyblock/member.ts b/src/cleaners/skyblock/member.ts
index 796d524..6796f7d 100644
--- a/src/cleaners/skyblock/member.ts
+++ b/src/cleaners/skyblock/member.ts
@@ -1,5 +1,5 @@
import { CleanProfileStats, cleanProfileStats } from './stats'
-import { cleanInventories, INVENTORIES } from './inventory'
+import { cleanInventories, Inventories, INVENTORIES } from './inventory'
import { cleanFairySouls, FairySouls } from './fairysouls'
import { cleanObjectives, Objective } from './objectives'
import { CleanMinion, cleanMinions } from './minions'
@@ -22,7 +22,7 @@ export interface CleanMember extends CleanBasicMember {
stats: CleanProfileStats
minions: CleanMinion[]
fairy_souls: FairySouls
- inventories: typeof INVENTORIES
+ inventories: Inventories
objectives: Objective[]
skills: Skill[]
}