From 342d31e99d1fbd7bcc941e34bb2a175382f3e26e Mon Sep 17 00:00:00 2001 From: mat Date: Thu, 30 Dec 2021 16:18:57 -0600 Subject: remove build folder --- build/database.js | 600 ------------------------------------------------------ 1 file changed, 600 deletions(-) delete mode 100644 build/database.js (limited to 'build/database.js') diff --git a/build/database.js b/build/database.js deleted file mode 100644 index cdad69f..0000000 --- a/build/database.js +++ /dev/null @@ -1,600 +0,0 @@ -/** - * Store data about members for leaderboards -*/ -import { categorizeStat, getStatUnit } from './cleaners/skyblock/stats.js'; -import { slayerLevels } from './cleaners/skyblock/slayers.js'; -import { MongoClient } from 'mongodb'; -import * as cached from './hypixelCached.js'; -import * as constants from './constants.js'; -import { shuffle, sleep } from './util.js'; -import NodeCache from 'node-cache'; -import { v4 as uuid4 } from 'uuid'; -import Queue from 'queue-promise'; -import { debug } from './index.js'; -// don't update the user for 3 minutes -const recentlyUpdated = new NodeCache({ - stdTTL: 60 * 3, - checkperiod: 60, - useClones: false, -}); -// don't add stuff to the queue within the same 5 minutes -const recentlyQueued = new NodeCache({ - stdTTL: 60 * 5, - checkperiod: 60, - useClones: false, -}); -export const cachedRawLeaderboards = new Map(); -const leaderboardMax = 100; -const reversedLeaderboards = [ - 'first_join', - '_best_time', '_best_time_2' -]; -let client; -let database; -let memberLeaderboardsCollection; -let profileLeaderboardsCollection; -let sessionsCollection; -let accountsCollection; -const leaderboardInfos = { - highest_crit_damage: 'This leaderboard is capped at the integer limit because Hypixel, look at the highest critical damage leaderboard instead.', - highest_critical_damage: 'uhhhhh yeah idk either', - leaderboards_count: 'This leaderboard counts how many leaderboards players are in the top 100 for.', - top_1_leaderboards_count: 'This leaderboard counts how many leaderboards players are #1 for.', - skill_social: 'This leaderboard is inaccurate because Hypixel only shows social skill data on some API profiles.' -}; -async function connect() { - if (!process.env.db_uri) - return console.warn('Warning: db_uri was not found in .env. Features that utilize the database such as leaderboards won\'t work.'); - if (!process.env.db_name) - return console.warn('Warning: db_name was not found in .env. Features that utilize the database such as leaderboards won\'t work.'); - client = await MongoClient.connect(process.env.db_uri); - database = client.db(process.env.db_name); - memberLeaderboardsCollection = database.collection('member-leaderboards'); - profileLeaderboardsCollection = database.collection('profile-leaderboards'); - sessionsCollection = database.collection('sessions'); - accountsCollection = database.collection('accounts'); - console.log('Connected to database :)'); -} -function getMemberCollectionAttributes(member) { - const collectionAttributes = {}; - for (const collection of member.collections) { - const collectionLeaderboardName = `collection_${collection.name}`; - collectionAttributes[collectionLeaderboardName] = collection.xp; - } - return collectionAttributes; -} -function getMemberSkillAttributes(member) { - const skillAttributes = {}; - for (const collection of member.skills) { - const skillLeaderboardName = `skill_${collection.name}`; - skillAttributes[skillLeaderboardName] = collection.xp; - } - return skillAttributes; -} -function getMemberSlayerAttributes(member) { - const slayerAttributes = { - slayer_total_xp: member.slayers.xp, - slayer_total_kills: member.slayers.kills, - }; - for (const slayer of member.slayers.bosses) { - slayerAttributes[`slayer_${slayer.raw_name}_total_xp`] = slayer.xp; - slayerAttributes[`slayer_${slayer.raw_name}_total_kills`] = slayer.kills; - for (const tier of slayer.tiers) { - slayerAttributes[`slayer_${slayer.raw_name}_${tier.tier}_kills`] = tier.kills; - } - } - return slayerAttributes; -} -function getMemberLeaderboardAttributes(member) { - // if you want to add a new leaderboard for member attributes, add it here (and getAllLeaderboardAttributes) - return { - // we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it - ...member.rawHypixelStats, - // collection leaderboards - ...getMemberCollectionAttributes(member), - // skill leaderboards - ...getMemberSkillAttributes(member), - // slayer leaderboards - ...getMemberSlayerAttributes(member), - fairy_souls: member.fairy_souls.total, - first_join: member.first_join, - purse: member.purse, - visited_zones: member.visited_zones.length, - }; -} -function getProfileLeaderboardAttributes(profile) { - // if you want to add a new leaderboard for member attributes, add it here (and getAllLeaderboardAttributes) - return { - unique_minions: profile.minion_count - }; -} -export async function fetchAllLeaderboardsCategorized() { - const memberLeaderboardAttributes = await fetchAllMemberLeaderboardAttributes(); - const profileLeaderboardAttributes = await fetchAllProfileLeaderboardAttributes(); - const categorizedLeaderboards = {}; - for (const leaderboard of [...memberLeaderboardAttributes, ...profileLeaderboardAttributes]) { - const { category } = categorizeStat(leaderboard); - if (category) { - if (!categorizedLeaderboards[category]) - categorizedLeaderboards[category] = []; - categorizedLeaderboards[category].push(leaderboard); - } - } - // move misc to end by removing and readding it - const misc = categorizedLeaderboards.misc; - delete categorizedLeaderboards.misc; - categorizedLeaderboards.misc = misc; - return categorizedLeaderboards; -} -/** Fetch the raw names for the slayer leaderboards */ -export async function fetchSlayerLeaderboards() { - const rawSlayerNames = await constants.fetchSlayers(); - let leaderboardNames = [ - 'slayer_total_xp', - 'slayer_total_kills' - ]; - // we use the raw names (zombie, spider, wolf) instead of the clean names (revenant, tarantula, sven) because the raw names are guaranteed to never change - for (const slayerNameRaw of rawSlayerNames) { - leaderboardNames.push(`slayer_${slayerNameRaw}_total_xp`); - leaderboardNames.push(`slayer_${slayerNameRaw}_total_kills`); - for (let slayerTier = 1; slayerTier <= slayerLevels; slayerTier++) { - leaderboardNames.push(`slayer_${slayerNameRaw}_${slayerTier}_kills`); - } - } - return leaderboardNames; -} -/** Fetch the names of all the leaderboards that rank members */ -export async function fetchAllMemberLeaderboardAttributes() { - return [ - // we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it - ...await constants.fetchStats(), - // collection leaderboards - ...(await constants.fetchCollections()).map(value => `collection_${value}`), - // skill leaderboards - ...(await constants.fetchSkills()).map(value => `skill_${value}`), - // slayer leaderboards - ...await fetchSlayerLeaderboards(), - 'fairy_souls', - 'first_join', - 'purse', - 'visited_zones', - 'leaderboards_count', - 'top_1_leaderboards_count' - ]; -} -/** Fetch the names of all the leaderboards that rank profiles */ -async function fetchAllProfileLeaderboardAttributes() { - return [ - 'unique_minions' - ]; -} -function isLeaderboardReversed(name) { - for (const leaderboardMatch of reversedLeaderboards) { - let trailingEnd = leaderboardMatch[0] === '_'; - let trailingStart = leaderboardMatch.substr(-1) === '_'; - if ((trailingStart && name.startsWith(leaderboardMatch)) - || (trailingEnd && name.endsWith(leaderboardMatch)) - || (name == leaderboardMatch)) - return true; - } - return false; -} -/** A set of names of the raw leaderboards that are currently being fetched. This is used to make sure two leaderboads aren't fetched at the same time */ -const fetchingRawLeaderboardNames = new Set(); -async function fetchMemberLeaderboardRaw(name) { - if (!client) - throw Error('Client isn\'t initialized yet'); - if (cachedRawLeaderboards.has(name)) - return cachedRawLeaderboards.get(name); - // if it's currently being fetched, check every 100ms until it's in cachedRawLeaderboards - if (fetchingRawLeaderboardNames.has(name)) { - while (true) { - await sleep(100); - if (cachedRawLeaderboards.has(name)) - return cachedRawLeaderboards.get(name); - } - } - // typescript forces us to make a new variable and set it this way because it gives an error otherwise - const query = {}; - query[`stats.${name}`] = { '$exists': true, '$ne': NaN }; - const sortQuery = {}; - sortQuery[`stats.${name}`] = isLeaderboardReversed(name) ? 1 : -1; - fetchingRawLeaderboardNames.add(name); - const leaderboardRaw = (await memberLeaderboardsCollection - .find(query) - .sort(sortQuery) - .limit(leaderboardMax) - .toArray()) - .map((i) => { - return { - profile: i.profile, - uuid: i.uuid, - value: i.stats[name] - }; - }); - fetchingRawLeaderboardNames.delete(name); - cachedRawLeaderboards.set(name, leaderboardRaw); - return leaderboardRaw; -} -async function fetchProfileLeaderboardRaw(name) { - if (cachedRawLeaderboards.has(name)) - return cachedRawLeaderboards.get(name); - // if it's currently being fetched, check every 100ms until it's in cachedRawLeaderboards - if (fetchingRawLeaderboardNames.has(name)) { - while (true) { - await sleep(100); - if (cachedRawLeaderboards.has(name)) - return cachedRawLeaderboards.get(name); - } - } - // typescript forces us to make a new variable and set it this way because it gives an error otherwise - const query = {}; - query[`stats.${name}`] = { '$exists': true, '$ne': NaN }; - const sortQuery = {}; - sortQuery[`stats.${name}`] = isLeaderboardReversed(name) ? 1 : -1; - fetchingRawLeaderboardNames.add(name); - const leaderboardRaw = (await profileLeaderboardsCollection - .find(query) - .sort(sortQuery) - .limit(leaderboardMax) - .toArray()) - .map((i) => { - return { - players: i.players, - uuid: i.uuid, - value: i.stats[name] - }; - }); - fetchingRawLeaderboardNames.delete(name); - cachedRawLeaderboards.set(name, leaderboardRaw); - return leaderboardRaw; -} -/** Fetch a leaderboard that ranks members, as opposed to profiles */ -export async function fetchMemberLeaderboard(name) { - const leaderboardRaw = await fetchMemberLeaderboardRaw(name); - const fetchLeaderboardPlayer = async (i) => { - const player = await cached.fetchBasicPlayer(i.uuid); - return { - player, - profileUuid: i.profile, - value: i.value - }; - }; - const promises = []; - for (const item of leaderboardRaw) { - promises.push(fetchLeaderboardPlayer(item)); - } - const leaderboard = await Promise.all(promises); - return { - name: name, - unit: getStatUnit(name) ?? null, - list: leaderboard - }; -} -/** Fetch a leaderboard that ranks profiles, as opposed to members */ -export async function fetchProfileLeaderboard(name) { - const leaderboardRaw = await fetchProfileLeaderboardRaw(name); - const fetchLeaderboardProfile = async (i) => { - const players = []; - for (const playerUuid of i.players) { - const player = await cached.fetchBasicPlayer(playerUuid); - if (player) - players.push(player); - } - return { - players: players, - profileUuid: i.uuid, - value: i.value - }; - }; - const promises = []; - for (const item of leaderboardRaw) { - promises.push(fetchLeaderboardProfile(item)); - } - const leaderboard = await Promise.all(promises); - return { - name: name, - unit: getStatUnit(name) ?? null, - list: leaderboard - }; -} -/** Fetch a leaderboard */ -export async function fetchLeaderboard(name) { - const profileLeaderboards = await fetchAllProfileLeaderboardAttributes(); - let leaderboard; - if (profileLeaderboards.includes(name)) { - leaderboard = await fetchProfileLeaderboard(name); - } - else { - leaderboard = await fetchMemberLeaderboard(name); - } - if (leaderboardInfos[name]) - leaderboard.info = leaderboardInfos[name]; - return leaderboard; -} -/** Get the leaderboard positions a member is on. This may take a while depending on whether stuff is cached */ -export async function fetchMemberLeaderboardSpots(player, profile) { - const fullProfile = await cached.fetchProfile(player, profile); - if (!fullProfile) - return null; - const fullMember = fullProfile.members.find(m => m.username.toLowerCase() === player.toLowerCase() || m.uuid === player); - if (!fullMember) - return null; - // update the leaderboard positions for the member - await updateDatabaseMember(fullMember, fullProfile); - const applicableAttributes = await getApplicableMemberLeaderboardAttributes(fullMember); - const memberLeaderboardSpots = []; - for (const leaderboardName in applicableAttributes) { - const leaderboard = await fetchMemberLeaderboardRaw(leaderboardName); - const leaderboardPositionIndex = leaderboard.findIndex(i => i.uuid === fullMember.uuid && i.profile === fullProfile.uuid); - memberLeaderboardSpots.push({ - name: leaderboardName, - positionIndex: leaderboardPositionIndex, - value: applicableAttributes[leaderboardName], - unit: getStatUnit(leaderboardName) ?? null - }); - } - return memberLeaderboardSpots; -} -async function getLeaderboardRequirement(name, leaderboardType) { - let leaderboard; - if (leaderboardType === 'member') - leaderboard = await fetchMemberLeaderboardRaw(name); - else if (leaderboardType === 'profile') - leaderboard = await fetchProfileLeaderboardRaw(name); - // if there's more than 100 items, return the 100th. if there's less, return null - return { - top_100: leaderboard[leaderboardMax - 1]?.value ?? null, - top_1: leaderboard[1]?.value ?? null - }; -} -/** Get the attributes for the member, but only ones that would put them on the top 100 for leaderboards */ -async function getApplicableMemberLeaderboardAttributes(member) { - const leaderboardAttributes = getMemberLeaderboardAttributes(member); - const applicableAttributes = {}; - const applicableTop1Attributes = {}; - for (const [leaderboard, attributeValue] of Object.entries(leaderboardAttributes)) { - const requirement = await getLeaderboardRequirement(leaderboard, 'member'); - const leaderboardReversed = isLeaderboardReversed(leaderboard); - if ((requirement.top_100 === null) - || (leaderboardReversed ? attributeValue < requirement.top_100 : attributeValue > requirement.top_100)) { - applicableAttributes[leaderboard] = attributeValue; - } - if ((requirement.top_1 === null) - || (leaderboardReversed ? attributeValue < requirement.top_1 : attributeValue > requirement.top_1)) { - applicableTop1Attributes[leaderboard] = attributeValue; - } - } - // add the "leaderboards count" attribute - const leaderboardsCount = Object.keys(applicableAttributes).length; - const leaderboardsCountRequirement = await getLeaderboardRequirement('leaderboards_count', 'member'); - if (leaderboardsCount > 0 - && ((leaderboardsCountRequirement.top_100 === null) - || (leaderboardsCount > leaderboardsCountRequirement.top_100))) - applicableAttributes['leaderboards_count'] = leaderboardsCount; - // add the "first leaderboards count" attribute - const top1LeaderboardsCount = Object.keys(applicableTop1Attributes).length; - const top1LeaderboardsCountRequirement = await getLeaderboardRequirement('top_1_leaderboards_count', 'member'); - if (top1LeaderboardsCount > 0 - && ((top1LeaderboardsCountRequirement.top_100 === null) - || (top1LeaderboardsCount > top1LeaderboardsCountRequirement.top_100))) - applicableAttributes['top_1_leaderboards_count'] = top1LeaderboardsCount; - return applicableAttributes; -} -/** Get the attributes for the profile, but only ones that would put them on the top 100 for leaderboards */ -async function getApplicableProfileLeaderboardAttributes(profile) { - const leaderboardAttributes = getProfileLeaderboardAttributes(profile); - const applicableAttributes = {}; - const applicableTop1Attributes = {}; - for (const [leaderboard, attributeValue] of Object.entries(leaderboardAttributes)) { - const requirement = await getLeaderboardRequirement(leaderboard, 'profile'); - const leaderboardReversed = isLeaderboardReversed(leaderboard); - if ((requirement.top_100 === null) - || (leaderboardReversed ? attributeValue < requirement.top_100 : attributeValue > requirement.top_100 - && attributeValue !== 0)) { - applicableAttributes[leaderboard] = attributeValue; - } - if ((requirement.top_1 === null) - || (leaderboardReversed ? attributeValue < requirement.top_1 : attributeValue > requirement.top_1 - && attributeValue !== 0)) { - applicableTop1Attributes[leaderboard] = attributeValue; - } - } - return applicableAttributes; -} -/** Update the member's leaderboard data on the server if applicable */ -export async function updateDatabaseMember(member, profile) { - if (!client) - return; // the db client hasn't been initialized - if (debug) - console.debug('updateDatabaseMember', member.username); - // the member's been updated too recently, just return - if (recentlyUpdated.get(profile.uuid + member.uuid)) - return; - // store the member in recentlyUpdated so it cant update for 3 more minutes - recentlyUpdated.set(profile.uuid + member.uuid, true); - if (debug) - console.debug('adding member to leaderboards', member.username); - if (member.rawHypixelStats) - await constants.addStats(Object.keys(member.rawHypixelStats)); - await constants.addCollections(member.collections.map(coll => coll.name)); - await constants.addSkills(member.skills.map(skill => skill.name)); - await constants.addZones(member.visited_zones.map(zone => zone.name)); - await constants.addSlayers(member.slayers.bosses.map(s => s.raw_name)); - if (debug) - console.debug('done constants..'); - const leaderboardAttributes = await getApplicableMemberLeaderboardAttributes(member); - if (debug) - console.debug('done getApplicableMemberLeaderboardAttributes..', leaderboardAttributes, member.username, profile.name); - await memberLeaderboardsCollection.updateOne({ - uuid: member.uuid, - profile: profile.uuid - }, { - '$set': { - stats: leaderboardAttributes, - last_updated: new Date() - } - }, { upsert: true }); - for (const [attributeName, attributeValue] of Object.entries(leaderboardAttributes)) { - const existingRawLeaderboard = await fetchMemberLeaderboardRaw(attributeName); - const leaderboardReverse = isLeaderboardReversed(attributeName); - const newRawLeaderboard = existingRawLeaderboard - // remove the player from the leaderboard, if they're there - .filter(value => value.uuid !== member.uuid || value.profile !== profile.uuid) - .concat([{ - value: attributeValue, - uuid: member.uuid, - profile: profile.uuid - }]) - .sort((a, b) => leaderboardReverse ? a.value - b.value : b.value - a.value) - .slice(0, 100); - cachedRawLeaderboards.set(attributeName, newRawLeaderboard); - } - if (debug) - console.debug('added member to leaderboards', member.username, leaderboardAttributes); -} -/** - * Update the profiles's leaderboard data on the server if applicable. - * This will not also update the members, you have to call updateDatabaseMember separately for that - */ -export async function updateDatabaseProfile(profile) { - if (!client) - return; // the db client hasn't been initialized - if (debug) - console.debug('updateDatabaseProfile', profile.name); - // the profile's been updated too recently, just return - if (recentlyUpdated.get(profile.uuid + 'profile')) - return; - // store the profile in recentlyUpdated so it cant update for 3 more minutes - recentlyUpdated.set(profile.uuid + 'profile', true); - if (debug) - console.debug('adding profile to leaderboards', profile.name); - const leaderboardAttributes = await getApplicableProfileLeaderboardAttributes(profile); - if (debug) - console.debug('done getApplicableProfileLeaderboardAttributes..', leaderboardAttributes, profile.name); - await profileLeaderboardsCollection.updateOne({ - uuid: profile.uuid - }, { - '$set': { - players: profile.members.map(p => p.uuid), - stats: leaderboardAttributes, - last_updated: new Date() - } - }, { upsert: true }); - // add the profile to the cached leaderboard without having to refetch it - for (const [attributeName, attributeValue] of Object.entries(leaderboardAttributes)) { - const existingRawLeaderboard = await fetchProfileLeaderboardRaw(attributeName); - const leaderboardReverse = isLeaderboardReversed(attributeName); - const newRawLeaderboard = existingRawLeaderboard - // remove the player from the leaderboard, if they're there - .filter(value => value.uuid !== profile.uuid) - .concat([{ - value: attributeValue, - uuid: profile.uuid, - players: profile.members.map(p => p.uuid) - }]) - .sort((a, b) => leaderboardReverse ? a.value - b.value : b.value - a.value) - .slice(0, 100); - cachedRawLeaderboards.set(attributeName, newRawLeaderboard); - } - if (debug) - console.debug('added profile to leaderboards', profile.name, leaderboardAttributes); -} -export const leaderboardUpdateMemberQueue = new Queue({ - concurrent: 1, - interval: 50 -}); -export const leaderboardUpdateProfileQueue = new Queue({ - concurrent: 1, - interval: 500 -}); -/** Queue an update for the member's leaderboard data on the server if applicable */ -export function queueUpdateDatabaseMember(member, profile) { - if (recentlyQueued.get(profile.uuid + member.uuid)) - return; - else - recentlyQueued.set(profile.uuid + member.uuid, true); - leaderboardUpdateMemberQueue.enqueue(async () => await updateDatabaseMember(member, profile)); -} -/** Queue an update for the profile's leaderboard data on the server if applicable */ -export function queueUpdateDatabaseProfile(profile) { - if (recentlyQueued.get(profile.uuid + 'profile')) - return; - else - recentlyQueued.set(profile.uuid + 'profile', true); - leaderboardUpdateProfileQueue.enqueue(async () => await updateDatabaseProfile(profile)); -} -/** - * Remove leaderboard attributes for members that wouldn't actually be on the leaderboard. This saves a lot of storage space - */ -async function removeBadMemberLeaderboardAttributes() { - const leaderboards = await fetchAllMemberLeaderboardAttributes(); - // shuffle so if the application is restarting many times itll still be useful - for (const leaderboard of shuffle(leaderboards)) { - // wait 10 seconds so it doesnt use as much ram - await sleep(10 * 1000); - const unsetValue = {}; - unsetValue[leaderboard] = ''; - const filter = {}; - const requirement = await getLeaderboardRequirement(leaderboard, 'member'); - const leaderboardReversed = isLeaderboardReversed(leaderboard); - if (requirement !== null) { - filter[`stats.${leaderboard}`] = { - '$lt': leaderboardReversed ? undefined : requirement, - '$gt': leaderboardReversed ? requirement : undefined - }; - await memberLeaderboardsCollection.updateMany(filter, { '$unset': unsetValue }); - } - } - await memberLeaderboardsCollection.deleteMany({ stats: {} }); - await profileLeaderboardsCollection.deleteMany({ stats: {} }); -} -export let finishedCachingRawLeaderboards = false; -/** Fetch all the leaderboards, used for caching. Don't call this often! */ -async function fetchAllLeaderboards(fast) { - const leaderboards = await fetchAllMemberLeaderboardAttributes(); - if (debug) - console.debug('Caching raw leaderboards!'); - for (const leaderboard of shuffle(leaderboards)) - await fetchMemberLeaderboardRaw(leaderboard); - finishedCachingRawLeaderboards = true; -} -export async function createSession(refreshToken, userData) { - const sessionId = uuid4(); - await sessionsCollection?.insertOne({ - _id: sessionId, - refresh_token: refreshToken, - discord_user: { - id: userData.id, - name: userData.username + '#' + userData.discriminator - }, - lastUpdated: new Date() - }); - return sessionId; -} -export async function fetchSession(sessionId) { - return await sessionsCollection?.findOne({ _id: sessionId }); -} -export async function fetchAccount(minecraftUuid) { - return await accountsCollection?.findOne({ minecraftUuid }); -} -export async function fetchAccountFromDiscord(discordId) { - return await accountsCollection?.findOne({ discordId }); -} -export async function updateAccount(discordId, schema) { - await accountsCollection?.updateOne({ - discordId - }, { $set: schema }, { upsert: true }); -} -// make sure it's not in a test -console.log('global.isTest', globalThis.isTest); -if (!globalThis.isTest) { - connect().then(() => { - // when it connects, cache the leaderboards and remove bad members - removeBadMemberLeaderboardAttributes(); - // cache leaderboards on startup so its faster later on - fetchAllLeaderboards(true); - // cache leaderboard players again every 4 hours - setInterval(fetchAllLeaderboards, 4 * 60 * 60 * 1000); - }); -} -- cgit