From c31e4fe77467486dc03226ebdad4c0bc67e1d715 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Wed, 14 Apr 2021 21:24:11 -0500 Subject: Total leaderboards leaderboard working (#6) * add leaderboards leaderboard * slightly optimize fetchPlayer to not unnecessarily fetch the same player twice * Compiled TS into JS * fix errors with fetch * fix random bugs that made people disappear from leaderboards --- build/database.js | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) (limited to 'build/database.js') diff --git a/build/database.js b/build/database.js index e889f1e..b76b85c 100644 --- a/build/database.js +++ b/build/database.js @@ -155,6 +155,7 @@ async function fetchAllMemberLeaderboardAttributes() { 'first_join', 'purse', 'visited_zones', + 'leaderboards_count' ]; } exports.fetchAllMemberLeaderboardAttributes = fetchAllMemberLeaderboardAttributes; @@ -249,6 +250,13 @@ async function getApplicableAttributes(member) { applicableAttributes[leaderboard] = attributeValue; } } + let leaderboardsCount = Object.keys(applicableAttributes).length; + const leaderboardsCountRequirement = await getMemberLeaderboardRequirement('leaderboards_count'); + if ((leaderboardsCountRequirement === null) + || (leaderboardsCount > leaderboardsCountRequirement)) { + // add 1 extra because this attribute also counts :) + applicableAttributes['leaderboards_count'] = leaderboardsCount; + } return applicableAttributes; } /** Update the member's leaderboard data on the server if applicable */ @@ -273,7 +281,7 @@ async function updateDatabaseMember(member, profile) { console.log('done constants..'); const leaderboardAttributes = await getApplicableAttributes(member); if (_1.debug) - console.log('done getApplicableAttributes..', leaderboardAttributes); + console.log('done getApplicableAttributes..', leaderboardAttributes, member.username, profile.name); await memberLeaderboardsCollection.updateOne({ uuid: member.uuid, profile: profile.uuid @@ -288,7 +296,7 @@ async function updateDatabaseMember(member, profile) { const leaderboardReverse = isLeaderboardReversed(attributeName); const newRawLeaderboard = existingRawLeaderboard // remove the player from the leaderboard, if they're there - .filter(value => value.uuid !== member.uuid) + .filter(value => value.uuid !== member.uuid || value.profile !== profile.uuid) .concat([{ last_updated: new Date(), stats: leaderboardAttributes, @@ -354,7 +362,8 @@ connect().then(() => { // when it connects, cache the leaderboards and remove bad members removeBadMemberLeaderboardAttributes(); // cache leaderboards on startup so its faster later on - fetchAllLeaderboards(true); + // fetchAllLeaderboards(true) + fetchAllLeaderboards(false); // cache leaderboard players again every 4 hours setInterval(fetchAllLeaderboards, 4 * 60 * 60 * 1000); }); -- cgit