From 0896aa90b031fcb7c5820e885baa10f984991392 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Sat, 13 Feb 2021 23:53:39 -0600 Subject: clean inventory items --- build/cleaners/skyblock/inventory.js | 35 ++++++++++++++++++++++++++++++++--- 1 file changed, 32 insertions(+), 3 deletions(-) (limited to 'build') diff --git a/build/cleaners/skyblock/inventory.js b/build/cleaners/skyblock/inventory.js index 16dcaec..28929bd 100644 --- a/build/cleaners/skyblock/inventory.js +++ b/build/cleaners/skyblock/inventory.js @@ -24,13 +24,40 @@ const nbt = __importStar(require("prismarine-nbt")); function base64decode(base64) { return Buffer.from(base64, 'base64'); } +function cleanItem(rawItem) { + var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m; + const vanillaId = rawItem.id; + const itemCount = rawItem.Count; + const damageValue = rawItem.Damage; + const itemTag = rawItem.tag; + const extraAttributes = (_a = itemTag === null || itemTag === void 0 ? void 0 : itemTag.ExtraAttributes) !== null && _a !== void 0 ? _a : {}; + return { + id: (_b = extraAttributes === null || extraAttributes === void 0 ? void 0 : extraAttributes.id) !== null && _b !== void 0 ? _b : null, + count: itemCount !== null && itemCount !== void 0 ? itemCount : 1, + vanillaId: damageValue ? `${vanillaId}:${damageValue}` : vanillaId, + display: { + name: (_d = (_c = itemTag === null || itemTag === void 0 ? void 0 : itemTag.display) === null || _c === void 0 ? void 0 : _c.Name) !== null && _d !== void 0 ? _d : 'null', + lore: (_f = (_e = itemTag === null || itemTag === void 0 ? void 0 : itemTag.display) === null || _e === void 0 ? void 0 : _e.Lore) !== null && _f !== void 0 ? _f : [], + // if it has an ench value in the tag, then it should have an enchant glint effect + glint: ((_g = itemTag === null || itemTag === void 0 ? void 0 : itemTag.ench) !== null && _g !== void 0 ? _g : []).length > 0 + }, + reforge: extraAttributes === null || extraAttributes === void 0 ? void 0 : extraAttributes.modifier, + enchantments: extraAttributes === null || extraAttributes === void 0 ? void 0 : extraAttributes.enchantments, + anvil_uses: extraAttributes === null || extraAttributes === void 0 ? void 0 : extraAttributes.anvil_uses, + timestamp: extraAttributes === null || extraAttributes === void 0 ? void 0 : extraAttributes.timestamp, + skull_owner: (_m = (_l = (_k = (_j = (_h = itemTag === null || itemTag === void 0 ? void 0 : itemTag.SkullOwner) === null || _h === void 0 ? void 0 : _h.Properties) === null || _j === void 0 ? void 0 : _j.textures) === null || _k === void 0 ? void 0 : _k[0]) === null || _l === void 0 ? void 0 : _l.value) !== null && _m !== void 0 ? _m : undefined, + }; +} +function cleanItems(rawItems) { + return rawItems.map(cleanItem); +} function cleanInventory(encodedNbt) { return new Promise(resolve => { const base64Data = base64decode(encodedNbt); nbt.parse(base64Data, false, (err, value) => { const simplifiedNbt = nbt.simplify(value); - // .i because hypixel decided to do that - resolve(simplifiedNbt.i); + // do some basic cleaning on the items and return + resolve(cleanItems(simplifiedNbt.i)); }); }); } @@ -48,7 +75,6 @@ exports.INVENTORIES = { }; async function cleanInventories(data) { var _a; - console.log('cleanInventories', data.uuid); const cleanInventories = {}; for (const cleanInventoryName in exports.INVENTORIES) { const hypixelInventoryName = exports.INVENTORIES[cleanInventoryName]; @@ -56,6 +82,9 @@ async function cleanInventories(data) { let inventoryContents; if (encodedInventoryContents) inventoryContents = await cleanInventory(encodedInventoryContents); + if (cleanInventoryName === 'armor') + // the armor is sent from boots to head, the opposite makes more sense + inventoryContents.reverse(); cleanInventories[cleanInventoryName] = inventoryContents; } return cleanInventories; -- cgit